Computer graphics with OpenGL

Bibliographic Information

Computer graphics with OpenGL

Donald Hearn, M. Pauline Baker

Pearson Education, Inc, c2004

3rd ed, international ed

Available at  / 1 libraries

Search this Book/Journal

Note

Includes bibliographical references and index

Description and Table of Contents

Description

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Table of Contents

1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Graphics Output Primitives. 4. Attributes of Graphics Primitives. 5. Geometric Transformations. 6. Two-Dimensional Viewing. 7. Three-Dimensional Viewing. 8. Three-Dimensional Object Representations. 9. Visible-Surface Detection Methods. 10. Illumination Models and Surface-Rendering Methods. 11. Interactive Input Methods and Graphical User Interfaces. 12. Color Models and Color Applications. 13. Computer Animation. 14. Hierarchical Modeling.

by "Nielsen BookData"

Details

  • NCID
    BA65960986
  • ISBN
    • 0131202383
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Upper Saddle River, NJ
  • Pages/Volumes
    xxii, 857 p.
  • Size
    26 cm
  • Classification
  • Subject Headings
Page Top