Mathematics, art, technology, and cinema
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Bibliographic Information
Mathematics, art, technology, and cinema
Springer, c2003
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Matematica, arte, tecnologia, cinema
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Includes bibliographical references
Description and Table of Contents
Description
This book is about mathematics. But also about art, technology and images. And above all, about cinema, which in the past years, together with theater, has discovered mathematics and mathematicians. It was conceived as a contribution to the World Year on Mathematics. The authors argue that the discussion about the differences between the so called two cultures of science and humanism is a thing of the past. They hold that both cultures are truly linked through ideas and creativity, not only through technology. In doing so, they succeed in reaching out to non-mathematicians, and those who are not particularly fond of mathematics. An insightful book for mathematicians, film lovers, those who feel passionate about images, and those with a questioning mind.
Table of Contents
- Preface
- Part I. C. Perry: God is Everywhere
- A. Spizzichino et al.: The Geometric World of Lucio Saffaro
- R. Brown: John Robinson's Universe Series of Symbolic Sculptures
- A. Bonfiglioli et al.: Mathematics Meets Art: Escher, Reutersvard and Saffaro at Bologna 2000
- G.K. Francis et al.: Making the Optiverse: A Mathematician's Guide to AVN, a Real-Time Interactive Computer Animator
- L. Catastini et al.: The Geometry of Sight: From Euclid's Optics to the Renaissance Perspective
- V. Cardone: From Descriptive Geometry to CAD
- R. Mankiewicz: The Muses of Mathematics
- A. Languasco et al.: Cryptography and Digital Signature
- N. Santopuoli et al.: The Images of Art and the Art of Images
- Part II. Mathematics and Cinema
- M. Emmer: Mathematics in Cinema. Reviews, Interviews with Authors, Stage Directors and Script Writers.
by "Nielsen BookData"