書誌事項

Realistic ray tracing

Peter Shirley, R. Keith Morley

A.K. Peters, c2003

2nd ed

大学図書館所蔵 件 / 10

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

目次

  • Getting Started
  • Ray-Object Intersections
  • A Simple Ray Tracer
  • Viewing
  • Solid Texture Mapping
  • Image Texture Mapping
  • Triangle Meshes
  • Instancing
  • Bounding Volume Hierarchies
  • Monte Carlo Integration
  • Radiometry
  • Path Tracing
  • Explicit Direct Lighting
  • Photon Mapping
  • Participating Media
  • Going Further.

「Nielsen BookData」 より

詳細情報

  • NII書誌ID(NCID)
    BA66015851
  • ISBN
    • 1568811985
  • LCCN
    2003051411
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Natick, Mass.
  • ページ数/冊数
    xv, 225 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
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