Inhabited information spaces : living with your data

著者
    • Snowdon, David N.
    • Churchill, Elizabeth F.
    • Frécon, Emmanuel
書誌事項

Inhabited information spaces : living with your data

David N. Snowdon, Elizabeth F. Churchill and Emmanuel Frécon, (eds)

(Computer supported cooperative work)

Springer, c2004

この図書・雑誌をさがす
注記

Includes bibliographical references (p. 307-324) and index

内容説明・目次

内容説明

In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of 'Inhabited Information Spaces' is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.

目次

Contents List of Contributors Part 1. Introduction 1. Inhabited Information Spaces: An Introduction Elizabeth Churchill, David Snowdon and Emmanuel Frecon 1.1 Introduction 1.2 Chapters in this Volume 1.2.1 Pure Virtual Environments 1.2.2 Mixed Reality Environments 1.2.3 Communication 1.2.4 Construction 1.2.5 Community 1.3 Summary Part 2. Pure Virtual Environments 2. WWW3D and the Web Planetarium Marten Stenius and David Snowdon 2.1 Introduction 2.2 Producing a 3D Representation of a Web Page 2.3 Browsing the Web Using WWW3D 2.4 Improving Scalability 2.5 The Web Planetarium: Creating a Richer Visualisation 2.5.1 Visual Differentiation of Nodes 2.5.2 The Web as a Road Network 2.5.3 Hybrid Browsing 2.6 Conclusion 3. PlaceWorld, and the Evolution of Electronic Landscapes Steve Pettifer, Jon Cook and James Marsh 3.1 Introduction 3.2 Background: The Physical and the Abstract 3.2.1 Watching a Cityscape 3.2.2 The Distributed Legible City 3.2.3 Finding 'Something to Do" 3.2.4 Abstract In.uences: Nuzzle Afar 3.3 PlaceWorld 3.3.1 The Design of PlaceWorld 3.3.2 The User Interface and Presentation System 3.4 Technological Challenges for Electronic Landscapes 3.4.1 Synchronising the Behaviour of Entities 3.4.2 Distribution and Communications 3.4.3 De.ning the Behaviour of Entities 3.4.4 Methods and Filters 3.4.5 The Distribution Architecture 3.5 System Support for PlaceWorld 3.5.1 Menus 3.5.2 Access Model 3.5.3 Exploiting Subjectivity 3.5.4 Becoming a Place Where Places Meet 3.6 Conclusions 4. Using a Pond Metaphor for Information Visualisation and Exploration Olov Stahl and Anders Wallberg 4.1 Introduction 4.2 The Pond 4.2.1 The Pond Ecosystem Metaphor 4.2.2 The Pond Example Application 4.2.3 The Hardware Platform 4.2.4 The Software Platform 4.3 Interaction 4.4 The Pond Audio Environment 4.5 Observations from Use 4.6 Discussion 4.7 Summary and Future Work Part 3. Mixed Reality Environments 5. City: A Mixture of Old and New Media Matthew Chalmers 5.1 Introduction 5.2 Theory 5.3 System 5.4 Use 5.5 Ongoing and Future Work 5.6 Conclusion

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