Inhabited information spaces : living with your data
著者
書誌事項
Inhabited information spaces : living with your data
(Computer supported cooperative work)
Springer, c2004
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references (p. 307-324) and index
内容説明・目次
内容説明
In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of 'Inhabited Information Spaces' is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.
目次
Contents
List of Contributors Part 1. Introduction
1. Inhabited Information Spaces: An Introduction
Elizabeth Churchill, David Snowdon and Emmanuel Frecon
1.1 Introduction
1.2 Chapters in this Volume
1.2.1 Pure Virtual Environments
1.2.2 Mixed Reality Environments
1.2.3 Communication
1.2.4 Construction
1.2.5 Community
1.3 Summary Part 2. Pure Virtual Environments
2. WWW3D and the Web Planetarium
Marten Stenius and David Snowdon
2.1 Introduction
2.2 Producing a 3D Representation of a Web Page
2.3 Browsing the Web Using WWW3D
2.4 Improving Scalability
2.5 The Web Planetarium: Creating a Richer Visualisation
2.5.1 Visual Differentiation of Nodes
2.5.2 The Web as a Road Network
2.5.3 Hybrid Browsing
2.6 Conclusion 3. PlaceWorld, and the Evolution of Electronic Landscapes
Steve Pettifer, Jon Cook and James Marsh
3.1 Introduction
3.2 Background: The Physical and the Abstract
3.2.1 Watching a Cityscape
3.2.2 The Distributed Legible City
3.2.3 Finding 'Something to Do"
3.2.4 Abstract In.uences: Nuzzle Afar
3.3 PlaceWorld
3.3.1 The Design of PlaceWorld
3.3.2 The User Interface and Presentation System
3.4 Technological Challenges for Electronic Landscapes
3.4.1 Synchronising the Behaviour of Entities
3.4.2 Distribution and Communications
3.4.3 De.ning the Behaviour of Entities
3.4.4 Methods and Filters
3.4.5 The Distribution Architecture
3.5 System Support for PlaceWorld
3.5.1 Menus
3.5.2 Access Model
3.5.3 Exploiting Subjectivity
3.5.4 Becoming a Place Where Places Meet
3.6 Conclusions 4. Using a Pond Metaphor for Information Visualisation and Exploration
Olov Stahl and Anders Wallberg
4.1 Introduction
4.2 The Pond
4.2.1 The Pond Ecosystem Metaphor
4.2.2 The Pond Example Application
4.2.3 The Hardware Platform
4.2.4 The Software Platform
4.3 Interaction
4.4 The Pond Audio Environment
4.5 Observations from Use
4.6 Discussion
4.7 Summary and Future Work Part 3. Mixed Reality Environments
5. City: A Mixture of Old and New Media
Matthew Chalmers
5.1 Introduction
5.2 Theory
5.3 System
5.4 Use
5.5 Ongoing and Future Work
5.6 Conclusion
「Nielsen BookData」 より