Maya manual
著者
書誌事項
Maya manual
(Springer professional computing)
Springer, 2003
- alk. paper
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内容説明・目次
内容説明
Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.
目次
1. Basics
What Is Maya?
How Best to Use This Book
The Desired Environment
Notes and Notation
The Maya Interface
The Camera Views
Hotkeys
The Spacebar and the Hotbox
Marking Menus
Summary 2. Objects, Duplicates and Transforms
Introduction
A Simple Object
Selection Methods
The Outliner
Shaded and Unshaded Object Display
Transformations
Transform Manipulators
Using the Channels Box for Transformations
A Simple Stick Character from Primitives
Hiding, Displaying and Templating
Summary 3. Hierarchies,Groups and Nodes
Introduction
Hierarchies
Groups
Node Structures
Summary 4. Modeling and Surface Creation
Introduction
Surface Types and Their Components
NURBS Modeling
Curves
NURBS Surface Tools
Editing the Final Surface
A NURBS Teapot
Polygon Modeling
A Polygon Teapot
Subdivision Surface Modeling
A Subdiv Squid
Sculpting with Artisan
Summary 5. Animation
Introduction
The Animation Environment
Keyed Animation
Procedural Animation
Non-Linear Animation
Paths and Constraints
Deformers
Skeletons, Bones and Joints
Binding a Surface to a Skeleton
Summary 6. Rendering
Introduction
Lights
The IPR Renderer
Materials and Shading Groups
Textures and Texture Mapping
Texturing Polygons
Texturing Subdivision Surfaces
Texturing Lights and Shadows
Utilities
Building a Basic Shader
Environments
Reflection Mapping
Backgrounds and Integration
Volumes
The Renderer
Surface Rendering
Renderer Effects
Summary 7. Particle Systems
Introduction
Emitters, Particle Objects and Fields
Collisions
Volume Fields and Volume Emitters
Emitting from Surfaces and Curves
Controlling Emission with Textures
Particle Goals
Particle Replacement
Caching the Scene for Improved Feedback
Rendering Particles
Summary 8.Dynamic Objects
Introduction
Rigid Body Dynamics
Soft Body Dynamics
Clip FX
Summary 9. MEL Scripting
Introduction
Simple Commands
Changing Attributes
Writing Scripts
The MEL User Interface
Summary 10. Paint Effects
Introduction
Painting in 2D
Painting in 3D
Animating Paint Effects Objects
Animating the Growth
Rendering
Summary 11. Integration
Introduction
The Corridor and Door
The Tentacles
The Door Animation
The Side Tentacle Animation
The Main Tentacle Animation
Finishing Touches
Summary
Index
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