Inspired 3D character setup
Author(s)
Bibliographic Information
Inspired 3D character setup
Premier Press, c2002
- pbk.
Available at 1 libraries
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Note
Foreword by Phil Tippett
[Series title: inspired / series editors Michael and Kyle Clark]
Includes bibliographical references and index
Description and Table of Contents
Description
Written by working professionals in the visual effects industry, this book is a guide to building functional characters in the digital environment. Readers will explore the concepts and theories of creating and maintaining efficient and intuitive skeletal control systems for their 3D characters. Interwoven within the book are thought-provoking and informative interviews with industry heavyweights, stunning visuals, and step-by-step tutorials that allow readers to explore and expand their knowledge of the fascinating and challenging world of 3D digital characters.
Table of Contents
Section 1: Overview 1. A Look Inside 2. Interview with Phil Tippett 3. So You Want to Be a Technical Animator? Section 2: Fundamentals of Character Set Up 4. Chapter Design 5. Anatomy-Finding Your Inner Leonardo 6. Interview with Andy Jones 7. The Basic Building Blocks of Creating Effective Characters 8. Channels, Attributes, and Constraints 9. Creating and Understanding Skeletons and Kinematics Joints 10. Deformations 11. Expressions and MEL Scripting 12. Planning for Character Set Up 13. Creating a Simple Biped 14. Interview with Rick Grandy Section 3: The Character Pipeline 15. Creating a Complex Biped 16. Adding the Details 17. Interview with Time McGlaughlin
by "Nielsen BookData"