Memory bytes : history, technology, and digital culture

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書誌事項

Memory bytes : history, technology, and digital culture

Lauren Rabinovitz and Abraham Geil, editors

Duke University Press, 2004

  • :pbk.

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Digital culture is often characterized as radically breaking with past technologies, practices, and ideologies rather than as reflecting or incorporating them. Memory Bytes seeks to counter such ahistoricism, arguing for the need to understand digital culture-and its social, political, and ethical ramifications-in historical and philosophical context. Looking at a broad range of technologies, including photography, print and digital media, heat engines, stereographs, and medical imaging, the contributors present a number of different perspectives from which to reflect on the nature of media change. While foregrounding the challenges of drawing comparisons across varied media and eras, Memory Bytes explores how technologies have been integrated into society at different moments in time.These essays from scholars in the social sciences and humanities cover topics related to science and medicine, politics and war, mass communication, philosophy, film, photography, and art. Whether describing how the cultural and legal conflicts over player piano rolls prefigured controversies over the intellectual property status of digital technologies such as mp3 files; comparing the experiences of watching QuickTime movies to Joseph Cornell's "boxed relic" sculptures of the 1930s and 1940s; or calling for a critical history of electricity from the Enlightenment to the present, Memory Bytes investigates the interplay of technology and culture. It relates the Information Age to larger and older political and cultural phenomena, analyzes how sensory effects have been technologically produced over time, considers how human subjectivity has been shaped by machines, and emphasizes the dependence of particular technologies on the material circumstances within which they were developed and used. Contributors. Judith Babbitts, Scott Curtis, Ronald E. Day, David Depew, Abraham Geil, Sharon Ghamari-Tabrizi, Lisa Gitelman, N. Katherine Hayles, John Durham Peters, Lauren Rabinovitz, Laura Rigal, Vivian Sobchack, Thomas Swiss

目次

  • Introduction / Lauren Rabinovitz and Abraham Geil 1 Part I. Intellectual Histories of the Information Age Imperial Attractions: Benjamin Franklin's New Experiments of 1751 / Laura Rigal 23 From Heat Engines to Digital Printouts: Machine Models of the Body from the Victorian Era to the Human Genome Project / David DePew 47 The Erasure and Construction of History for the Information Age: Positivism and Its Critics / Ronald E. Day 76 Part II. Visual Culture, Subjectivity, and the Education of the Senses More than the Movies: A History of Somatic Visual Culture through Hale's Tours, IMAX, and Motion Simulation Rides / Lauren Rabinovitz 99 Stereographs and the Construction of a Visual Culture in the United States / Judith Babbitts 126 The Convergence of the Pentagon and Hollywood: The Next Generation of Military Training Simulations / Sharon Ghamari-Tabrizi 150 Part III. Materiality, Time, and the Reproduction of Sound and Motion Helmholtz, Edison, and Sound History / John Durham Peters 177 Media, Materiality, and the Measure of the Digital
  • or, The Case of Sheet Music and the Problem of Piano Rolls / Lisa Gitelman 199 Still/Moving: Digital Imaging and Medical Hermeneutics / Scott Curtis 218 Part IV. Digital Aesthetics, Social Texts, and Art Objects Bodies of Texts, Bodies of Subjects: Metaphoric Networks in New Media / N. Katherine Hayles 257 Electronic Literature: Discourses, Communities, Traditions / Thomas Swiss 283 Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime / Vivian Sobchack 305 Selected Bibliography 331 Contributors 335 Index 339

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