Shaders for game programmers and artists

著者

    • St-Laurent, Sebastien

書誌事項

Shaders for game programmers and artists

Sebastien St-Laurent

(Thomson Course Technology PTR game development series)

Thomson Course Technology PTR, c2004

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注記

Includes index

内容説明・目次

内容説明

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.

目次

PART 1: From the Ground Up 1. Welcome to the World of Shaders 2. The Art of 3D 3. RenderMonkey Version 1.5 4. Getting Started, Your First Shaders PART 2: Screen Effects 5. Looking Through a Filter 6. Blurring Things Up 7. It's Getting Hot in Here 8. Making Your Day Brighter PART 3: Making It Look Real 9. May There Be Light 10. Shiny Little Pixels 11. Mirror, Mirror, on the Wall 12. Not All Materials Are the Same 13. Building Materials from Scratch 14. Why Does It Always Need to Look Real? PART 4: Advanced Topics 15. Watch Out for that Morning Fog 16. Moving Objects Around 17. Advanced Lighting 18. Shadowing 19. Geometry Tricks Appendices A: High-Level Shader Language Reference B: RenderMonkey Version 1.5 User Manual C: What's on the CD D: Solutions to Exercises E: Shader Library

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詳細情報

  • NII書誌ID(NCID)
    BA67866537
  • ISBN
    • 1592000924
  • LCCN
    2004105651
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Boston
  • ページ数/冊数
    xxiii, 483 p.
  • 大きさ
    24 cm.
  • 付属資料
    1 CD-ROM
  • 親書誌ID
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