Texturing : concepts and techniques
Author(s)
Bibliographic Information
Texturing : concepts and techniques
(Charles River Media graphics)
Charles River Media, c2004
- ; pbk
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Note
Includes bibliographical references (p. 375-378) and index
Description and Table of Contents
Description
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya (r) , and LightWave 3D (r) programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!
Table of Contents
Introduction Chapter 1: Aesthetics, Good Design, and Visual Communication Chapter 2: Realism, Photo-Realism, and When Bring Convincing is Best Chapter 3: Limitations of Technology Chapter 4: Materials - Technology and Use Chapter 5: Shaders Chapter 6: Bitmaps Chapter 7: Procedural Maps Chapter 8: Material Components Chapter 9: Raytracing - Why and Why Not Chapter 10: Complex Materials Chapter 12: !Maybe! Compositing
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