Games and activities for media, communication, and cultural studies students

Bibliographic Information

Games and activities for media, communication, and cultural studies students

Arthur Asa Berger

Rowman & Littlefield, c2004

  • : pbk

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Note

Includes bibliographical references (p. 79-85)

Description and Table of Contents

Description

Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media "texts." It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications.

Table of Contents

Chapter 1 Learning with Games and Activities Chapter 2 Media Usage Survey Chapter 3 The Signifier/Signified Game Chapter 4 Metaphors and Life Chapter 5 Uses and Gratifications in Texts Chapter 6 Levi-Strauss and Paradigmatic Analysis Chapter 7 Political Cultures and Popular Culture Chapter 8 Morphology of a Tale Chapter 9 Functional Fairy Tales Chapter 10 Convention and Invention in Texts Chapter 11 Ad Agency: Pitching a Print Advertisement Chapter 12 Id, Ego, Superego Game Chapter 13 The Myth Game Chapter 14 Sacred Roots: Functional Alternatives Chapter 15 The Comedy Calculator Experiment (A Satire) Chapter 16 Time Capsules Chapter 17 Epilogue Chapter 18 Glossary

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