Java : an introduction to computing

著者

    • Adams, Joel
    • Nyhoff, Larry R.
    • Nyhoff, Jeffrey

書誌事項

Java : an introduction to computing

Joel Adams, Larry R. Nyhoff, and Jeffrey Nyhoff

Prentice Hall, c2001

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

"An Alan R. Apt book."

Includes index

内容説明・目次

内容説明

Appropriate for introductory Computer Science courses using Java (CS1 with Java) and other introductory programming courses using Java. As in their successful C++ text (C++: An Introduction to Computing), the authors introduce key ideas behind computing with Java and object-oriented programming in an intuitive and non-intimidating way. This text not only teaches text-based programming, but also graphical/internet programming. In addition, this text provides an introduction to computer science as a discipline.

目次

(NOTE: Each chapter begins with Chapter Objectives and ends with Chapter Summary and Programming Pointers and/or Programming Problems.) Beginning Snapshots. 1. Problem Solving and Software Engineering. A Brief History of OOP and Java. Introduction to Java Application Programs. Introduction to Java Applet Programs. Problem Solving through Software Engineering. 2. Some Java Fundamentals. Example: A Payroll Program. Types, Variables, and Constants. Some Basic Program Features. Java Documentation-API. Introduction to GUIs: A GUI Greeter. 3. Types and Expressions. Introductory Example: Einstein's Equation. Primitive Types and Reference Types. Numeric Types and Expressions. Assignment Expressions. Java's boolean Type and Expressions. Java's Character-Related Types and Expressions. Graphical/Internet Java: Einstein's Equation. 4. Methods. Introductory Example: Old MacDonald Had a Farm... Getting Started with Methods. Example: The Volume of a Sphere. Methods: A Summary. Graphical/Internet Java: Old MacDonald...Applet. 5. Using Control Structures in Methods. Example: An Improved Payroll Program. Methods That Use Selection. Methods That Use Repetition. Graphical/Internet Java: Old MacDonald...Applet Revisited. 6. More about Classes: Instance Methods. Introductory Example: Modeling Temperatures. Designing a Class. Implementing Class Attributes. Implementing Class Operations. Graphical/Internet Java: Raise the Flag. 7. Selection. Introductory Example: The Mascot Problem. Selection: The if Statement Revisited. Selection: The Switch Statement. Selection: Conditional Expressions. Graphical/Internet Java: Event-Driven Programming. 8. Repetition Structures. Introductory Example: The Punishment of Gauss. Repetition: The For Loop Revisited. Repetition: The While Loop. Repetition: The Do Loop. Choosing the Right Loop. Introduction to Recursion. Graphical/Internet Java: A Guessing Game. 9. Arrays. Introductory Example: Ms. White's Test Score Analyzer. Arrays. Sorting. Searching. Processing Command-Line Arguments. Multidimensional Arrays. Graphical/Internet Java: A Pie-Chart Class. 10. File I/O. Introductory Example: Weather Data Analysis. Java's I/O System: Readers, Writers, and Streams. Exceptions. More about I/O Streams. Example: Scanning for a Virus. Example: Retrieving Student Information. Graphical/Internet Java: Student Data Retrieval GUI. 11. Inheritance and OOP. Introductory Example: A Trip to the Aviary. Inheritance and Polymorphism. Example: Geological Classification. Example: An O-O Payroll Program. Graphical/Internet Java: A Function Plotter. 12. Data Structures. Introductory Example: Counting Internet Addresses. The ArrayList and LinkedList Classes. Example: A Stack Application and Class. Example: Building a Queue Class. An Introduction to Trees. Graphical/Internet Java: A PolygonSketcher Class. 13. Advanced Topics. Introductory Example Sorting a List. Topic: Multithreading. Topic: Client-Server Networking. Graphical/Internet Java: Moon Animation. The End? Appendixes. A: Unicode Character Set. B: Java Keywords. C: Java Operators. D: Java Packages and Classes. E: Number Systems. F: Answers to Quick Quizzes. Index.

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