Programming game AI by example

Author(s)

    • Buckland, Mat

Bibliographic Information

Programming game AI by example

Mat Buckland

(Wordware game developer's library)

Wordware Pub., c2005

  • : pbk

Available at  / 9 libraries

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Note

Includes bibliographical references (p. 477-478) and index

Description and Table of Contents

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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