Java software solutions : foundations of program design
著者
書誌事項
Java software solutions : foundations of program design
Pearson/Addison Wesley, c2005
4th ed
- : pbk.
大学図書館所蔵 全1件
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注記
"Addison-Wesley's CodeMate" -- cover
Includes index
内容説明・目次
内容説明
Java Software Solutions, Fourth Edition takes full advantage of the Java 5.0 release in a way that is appropriate for those just learning to write high quality programs. This new edition has an earlier evolution of object concepts, developed in a way that capitalizes on the power of objects without overwhelming beginning programmers.
目次
(* indicates Graphics Track Section.)
Preface.
1. Introduction.
Computer Processing.
Hardware Components.
Networks.
The Java Programming Language.
Program Development.
Object-Oriented Programming.
2. Data and Expressions.
Character Strings.
Variables and Assignments.
Primitive Data Types.
Expressions.
Data Conversion.
Interactive Programs.
*Graphics.
*Applets.
*Drawing Shapes.
3. Using Classes and Objects.
Creating Objects.
The String Class.
The Random Class.
The Math Class.
Formatting Output.
Enumerated Types.
Wrapper Classes.
*Components and Containers.
*Nested Panels.
*Images.
4. Writing Classes.
Anatomy of a Class.
Encapsulation.
Anatomy of a Method.
Constructors.
*Graphical Objects.
*Graphical User Interfaces.
*Buttons.
*Text Fields.
5. Conditionals and Loops.
Flow of Control.
Boolean Expressions.
The if Statement.
Comparing Data.
The switch Statement.
The while Statement.
Iterators.
The do Statement.
The for Statement.
*Drawing with Loops and Conditionals.
*Determining Event Sources.
*Dialog Boxes.
*Check Boxes and Ratio Buttons.
6. Object-Oriented Design.
Identifying Objects and Classes.
Object Relationships.
Static Class Members.
Interfaces.
Enumerated Types Revisited.
Method Overloading.
Method Design.
Scope.
Testing.
*GUI Design.
*Layout Managers.
*Containment Hierarchies.
7. Arrays.
Array Elements.
Declaring and Using Arrays.
Arrays of Objects.
Command-Line Arguments.
Variable Length Parameter Lists.
Searching.
Sorting.
Two-Dimensional Arrays.
The ArrayList Class.
*Polygons and Polylines.
*Mouse Events.
*Key Events.
8. Inheritance.
Creating Subclasses.
Overriding Methods.
Class Hierarchies.
Visibility.
Interface Hierarchies.
Designing for Inheritance.
*Component Class Hierarchy.
*Extending Adaptor Classes.
*The Timer Class.
9. Polymorphism.
Binding.
Polymorphism via Inheritance.
Polymorphism via Interfaces.
Designing for Polymorphism.
*Event Processing.
*File Choosers.
*Color Choosers.
*Sliders.
10. Exceptions.
Errors and Exceptions.
Uncaught Exceptions.
The try-catch Statement.
Exception Propagation.
The Exception Class Hierarchy.
I/O Exceptions.
*Mneumonics and Tool Tips.
*Combo Boxes.
*Scroll Panes and Split Panes.
11. Recursion.
Recursive Thinking.
Recursive Programming.
Using Recursion.
*Recursion in Graphics.
12. Collections.
Collections and Data Structures.
Dynamic Representations.
Generic Types.
Linear Data Structures.
Non-Linear Data Structures.
Appendicies.
A: Glossary.
B: Number Systems.
C: The Unicode Character Set.
D: Java Operators.
E: Java Modifiers.
F: Coding Guidelines.
G: Java Applets.
H: Regular Expressions.
I: JavaDoc Doumentation Generator.
J: The PaintBox Project.
K: GUI Events.
L: Java Syntax.
M: Java Class Libraries.
Index.
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