ShaderX[3] : advanced rendering with DirectX and OpenGL
著者
書誌事項
ShaderX[3] : advanced rendering with DirectX and OpenGL
(ShaderX series)
Charles River Media, c2005
- : hc with CD-ROM
- タイトル別名
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ShaderX3
大学図書館所蔵 件 / 全5件
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
目次
Contents
About the Editors
About the Contributors
Section 1 Introduction And Geometry Manipulation Tricks
Section 2 Rendering Techniques
Section 3 Software Shaders And Shader Programming Tips
Section 4 Image Space
Section 5 Shadows
Section 6 3d Engine Design
Section 7 Tools
Section 8 Environmental Effects
About The CD-Rom
Index
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