ShaderX[3] : advanced rendering with DirectX and OpenGL

書誌事項

ShaderX[3] : advanced rendering with DirectX and OpenGL

edited by Wolfgang Engel

(ShaderX series)

Charles River Media, c2005

  • : hc with CD-ROM

タイトル別名

ShaderX3

大学図書館所蔵 件 / 5

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

目次

Contents About the Editors About the Contributors Section 1 Introduction And Geometry Manipulation Tricks Section 2 Rendering Techniques Section 3 Software Shaders And Shader Programming Tips Section 4 Image Space Section 5 Shadows Section 6 3d Engine Design Section 7 Tools Section 8 Environmental Effects About The CD-Rom Index

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