People and computers XVIII : design for life : proceedings of HCI 2004
著者
書誌事項
People and computers XVIII : design for life : proceedings of HCI 2004
(BCS conference series)
Springer, c2005
- タイトル別名
-
Human computer interaction 2004
HCI 2004 leeds design for life : 6-10 September
大学図書館所蔵 全1件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and indexes
内容説明・目次
内容説明
The eighteenth annual British HCI Conference chose as its theme Design for Life. 'Life' has many facets, from work (of course, or should we say inevitably!) to travel, fun and other forms of leisure. We selected 23 full papers out of 63 submitted, which covered our interaction with computer systems in a variety of types of life situation - including games, tourism and certain types of work - and also covered a variety of stages in our lives, from the young to the elderly. These papers were complemented by others that described more traditional aspects of research in the field of human-computer interaction. In putting together the programme we followed a three-stage process. First each paper was reviewed by at least three reviewers. Then a member of the committee conducted a meta-review. Finally, all sets of reviews were considered by the technical chairs who assembled a programme that was submitted to, and approved by, the full committee. This process was greatly assisted by the use of the Precision Conference Solutions web-based submission system. Even more important, of course, were the volunteer reviewers themselves. In recognition, this year we have made an award for the best reviewer as well as one for the best paper.
目次
Collaboration at Work and Play Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Areas Towards the Development of CSCW: An Ethnographic Approach An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools Layers An Empirical Comparison of Transparency on One and Two Layer Displays User Interface Overloading: A Novel Approach for Handheld Device Text Input What is Interaction For? Designing for Expert Information Finding Strategies Supporting User Decisions in Travel and Tourism Constructing a Player-Centred Definition of Fun for Video Games Design Cradle to Grave The Usability of Handwriting Recognition for Writing in the Primary Classroom BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth Tales, Tours, Tools and troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly Designs for Lives The Re-design of a PDA-based System for Supporting People with Parkinson's Disease Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers Decentralized Remote Diagnostics: A Study of Diagnostics in the Marine Industry Searching, Searching, Searching A First Empirical Study of Direct Combination in a Ubiquitous Environment The Geometry of Web Search Supplemental Navigation Tools for Website Navigation - A Comparison of User Expectations and Current Practice Papers in Context Context Matters: Evaluating Interaction Techniques with the CIS Model Enhancing Contextual analysis to Support the Design of Development Tools A Context-aware Locomotion Assistance Device for the Blind Interaction Behaviour ('or Roy Recommends') Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games Comparing Interaction in the Real World and CAVE Virtual Environments In Search of Salience: A Response-time and Eye-movement analysis of BookmarkRecognition
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