Beyond productivity : information technology, innovation, and creativity

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Beyond productivity : information technology, innovation, and creativity

Committe on Information Technology and Creativity, Computer Science and Telecommunications Board, Division on Engineering and Physical Sciences, National Research Council ; William J. Mitchell, Alan S. Inouye, and Marjory S. Blumenthal, editors

The National Academies Press, c2003

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Includes bibliographical references

Description and Table of Contents

Description

Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology ? new forms of computing and communications, and new applications ? that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practices?ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain. Table of Contents Front Matter Summary and Recommendations 1. Information Technology, Productivity, and Creativity 2. Creative Practices 3. Advancing Creative Practices through Information Technology 4. The Influence of Art and Design on Computer Science Research and Development 5. Venues for Information Technology and Creative Practices 6. Schools, Colleges, and Universities 7. Institutional Issues and Public Policy 8. Supporting Work in Information Technology and Creative Practices Appendix A: Biographies of Committee Members and Staff Appendix B: Briefers at Committee Meetings The Computer Science and Telecommunications Board

Table of Contents

  • 1 Front Matter
  • 2 Summary and Recommendations
  • 3 1. Information Technology, Productivity, and Creativity
  • 4 2. Creative Practices
  • 5 3. Advancing Creative Practices through Information Technology
  • 6 4. The Influence of Art and Design on Computer Science Research and Development
  • 7 5. Venues for Information Technology and Creative Practices
  • 8 6. Schools, Colleges, and Universities
  • 9 7. Institutional Issues and Public Policy
  • 10 8. Supporting Work in Information Technology and Creative Practices
  • 11 Appendix A: Biographies of Committee Members and Staff
  • 12 Appendix B: Briefers at Committee Meetings
  • 13 The Computer Science and Telecommunications Board

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