Beyond productivity : information technology, innovation, and creativity
Author(s)
Bibliographic Information
Beyond productivity : information technology, innovation, and creativity
The National Academies Press, c2003
Available at 3 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references
Description and Table of Contents
Description
Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology ? new forms of computing and communications, and new applications ? that continue to develop from the creative interactions between computer science and other fields.
Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practices?ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.
Table of Contents
Front Matter
Summary and Recommendations
1. Information Technology, Productivity, and Creativity
2. Creative Practices
3. Advancing Creative Practices through Information Technology
4. The Influence of Art and Design on Computer Science Research and
Development
5. Venues for Information Technology and Creative Practices
6. Schools, Colleges, and Universities
7. Institutional Issues and Public Policy
8. Supporting Work in Information Technology and Creative Practices
Appendix A: Biographies of Committee Members and Staff
Appendix B: Briefers at Committee Meetings
The Computer Science and Telecommunications Board
Table of Contents
- 1 Front Matter
- 2 Summary and Recommendations
- 3 1. Information Technology, Productivity, and Creativity
- 4 2. Creative Practices
- 5 3. Advancing Creative Practices through Information Technology
- 6 4. The Influence of Art and Design on Computer Science Research and Development
- 7 5. Venues for Information Technology and Creative Practices
- 8 6. Schools, Colleges, and Universities
- 9 7. Institutional Issues and Public Policy
- 10 8. Supporting Work in Information Technology and Creative Practices
- 11 Appendix A: Biographies of Committee Members and Staff
- 12 Appendix B: Briefers at Committee Meetings
- 13 The Computer Science and Telecommunications Board
by "Nielsen BookData"