Principles of computer graphics : theory and practice using OpenGL and Maya

Author(s)

    • Govil-Pai, Shalini

Bibliographic Information

Principles of computer graphics : theory and practice using OpenGL and Maya

Shalini Govil-Pai

Springer, c2004

  • alk. paper

Available at  / 9 libraries

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Note

Includes bibliographical references (p. [289]-291) and index

Description and Table of Contents

Description

Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Table of Contents

The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It's 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.

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