Principles of computer graphics : theory and practice using OpenGL and Maya
Author(s)
Bibliographic Information
Principles of computer graphics : theory and practice using OpenGL and Maya
Springer, c2004
- alk. paper
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Note
Includes bibliographical references (p. [289]-291) and index
Description and Table of Contents
Description
Helps readers to develop their own professional quality computer graphics.
Hands-on examples developed in OpenGL illustrate key concepts.
Table of Contents
The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It's 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.
by "Nielsen BookData"