書誌事項

The unified modeling language user guide

Grady Booch, James Rumbaugh, Ivar Jacobson

(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)

Addison-Wesley, c2005

2nd ed

  • : hc

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注記

Includes index

内容説明・目次

内容説明

For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems. In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0. Highlights include: A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs New details and updated coverage of provided and required interfaces, collaborations, and UML profiles Additions and changes to discussions of sequence diagrams, activity diagrams, and more Coverage of many other changes introduced by the UML 2.0 specification With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.

目次

Preface xiiiPart 1: Getting Started 1Chapter 1: Why We Model 3The Importance of Modeling 4 Principles of Modeling 8 Object-Oriented Modeling 10 Chapter 2: Introducing the UML 13An Overview of the UML 14 A Conceptual Model of the UML 17 Architecture 31 Software Development Life Cycle 33 Chapter 3: Hello, World! 37Key Abstractions 38 Mechanisms 41 Artifacts 43 Part 2: Basic Structural Modeling 45Chapter 4: Classes 47Getting Started 47 Terms and Concepts 49 Common Modeling Techniques 54 Hints and Tips 59 Chapter 5: Relationships 61Getting Started 62 Terms and Concepts 63 Common Modeling Techniques 69 Hints and Tips 74 Chapter 6: Common Mechanisms 75Getting Started 76 Terms and Concepts 77 Common Modeling Techniques 84 Hints and Tips 88 Chapter 7: Diagrams 89Getting Started 90 Terms and Concepts 91 Common Modeling Techniques 96 Hints and Tips 101 Chapter 8: Class Diagrams 103Getting Started 103 Terms and Concepts 105 Common Modeling Techniques 106 Hints and Tips 113 Part 3: Advanced Structural Modeling 115Chapter 9: Advanced Classes 117Getting Started 117 Terms and Concepts 118 Common Modeling Techniques 130 Hints and Tips 131 Chapter 10: Advanced Relationships 133Getting Started 134 Terms and Concepts 135 Common Modeling Techniques 148 Hints and Tips 149 Chapter 11: Interfaces, Types, and Roles 151Getting Started 151 Terms and Concepts 153 Common Modeling Techniques 157 Hints and Tips 161 Chapter 12: Packages 163Getting Started 164 Terms and Concepts 165 Common Modeling Techniques 170 Hints and Tips 174 Chapter 13: Instances 175Getting Started 175 Terms and Concepts 176 Common Modeling Techniques 182 Hints and Tips 183 Chapter 14: Object Diagrams 185Getting Started 185 Terms and Concepts 187 Common Modeling Techniques 188 Hints and Tips 191 Chapter 15: Components 193Getting Started 193 Terms and Concepts 194 Common Modeling Techniques 203 Hints and Tips 205 Part 4: Basic Behavioral Modeling 207Chapter 16: Interactions 209Getting Started 210 Terms and Concepts 211 Common Modeling Techniques 221 Hints and Tips 222 Chapter 17: Use Cases 225Getting Started 225 Terms and Concepts 228 Common Modeling Techniques 236 Hints and Tips 237 Chapter 18: Use Case Diagrams 239Getting Started 239 Terms and Concepts 241 Common Modeling Techniques 242 Hints and Tips 248 Chapter 19: Interaction Diagrams 249Getting Started 250 Terms and Concepts 251 Common Modeling Techniques 260 Hints and Tips 264 Chapter 20: Activity Diagrams 267Getting Started 268 Terms and Concepts 269 Common Modeling Techniques 280 Hints and Tips 284 Part 5: Advanced Behavioral Modeling 285Chapter 21: Events and Signals 287Getting Started 287 Terms and Concepts 288 Common Modeling Techniques 293 Hints and Tips 296 Chapter 22: State Machines 297Getting Started 298 Terms and Concepts 300 Common Modeling Techniques 315 Hints and Tips 318 Chapter 23: Processes and Threads 319Getting Started 320 Terms and Concepts 321 Common Modeling Techniques 326 Hints and Tips 330 Chapter 24: Time and Space 331Getting Started 331 Terms and Concepts 332 Common Modeling Techniques 335 Hints and Tips 338 Chapter 25: State Diagrams 339Getting Started 340 Terms and Concepts 341 Common Modeling Techniques 343 Hints and Tips 347 Part 6: Architectural Modeling 349Chapter 26: Artifacts 351Getting Started 351 Terms and Concepts 352 Common Modeling Techniques 355 Hints and Tips 360 Chapter 27: Deployment 361Getting Started 361 Terms and Concepts 362 Common Modeling Techniques 366 Hints and Tips 368 Chapter 28: Collaborations 369Getting Started 369 Terms and Concepts 371 Common Modeling Techniques 376 Hints and Tips 382 Chapter 29: Patterns and Frameworks 383Getting Started 383 Terms and Concepts 385 Common Modeling Techniques 389 Hints and Tips 394 Chapter 30: Artifact Diagrams 395Getting Started 395 Terms and Concepts 396 Common Modeling Techniques 398 Hints and Tips 407 Chapter 31: Deployment Diagrams 409Getting Started 409 Terms and Concepts 411 Common Modeling Techniques 413 Hints and Tips 419 Chapter 32: Systems and Models 421Getting Started 421 Terms and Concepts 423 Common Modeling Techniques 426 Hints and Tips 428 Part 7: Wrapping Up 431Chapter 33: Applying the UML 433Transitioning to the UML 433 Where to Go Next 435 Appendix A: UML Notation 437Appendix B: Rational Unified Process 443Glossary 451Index 463

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