3G marketing : communities and strategic partnerships

著者

書誌事項

3G marketing : communities and strategic partnerships

Tomi T Ahonen, Timo Kasper, Sara Melkko

Wiley, c2004

タイトル別名

Three G marketing

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Includes bibliographical references (p. [307]-311) and index

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内容説明・目次

内容説明

Next generation wireless is not about technology, it is all about marketing.... What is the service offering rather than the features of the latest handset? Who are the customers and which are the most profitable? How do you identify and market to communities? How do you tariff for profit? If you need to know the answers and more, you really need to read this book. In the 1990s mobile operators underutilized marketing and only focused on rapid expansion of capacity and connecting new subscribers. Today, with the mobile services industry more mature and competitive, the authors unveil how more modern marketing is needed for success both in market share and profitability. 3G Marketing explains the role of early adopters, communities, reachability, brands, portals, and handsets to 3G success. It shows how success in 3G is dependent on successfully building strategic partnerships by covering issues from market intelligence to sales channel support. Aimed at the non-technical person, this authoritative resource gives clear and practical advice on how to use modern marketing methods to promote and sell mobile services. It provides a perfect and invaluable introduction for anybody entering mobile telecoms or companies faced with the need to partner with operators as crucially, it explains how services and applications can be brought to the market in the fiercely competitive 3G marketplace.

目次

About the Authors xvii Foreword xix Acknowledgements xxi 1 Introduction 1 1.1 A look back 2 1.1.1 Enter I-Mode 5 1.1.2 The flap about WAP being a failure 6 1.1.3 Growth rate 7 1.2 What have we learned? 8 1.2.1 Telecoms operators and 3G marketing 9 1.3 Lets touch upon definitions of 3G 10 1.3.1 So what is 4G 12 1.3.2 W-LAN or Wi-Fi is definitely not 4G 12 1.3.3 4G will arrive ten years from now 13 1.4 To sum up 13 2 Market Intelligence 15 2.1 What is market intelligence 16 2.1.1 Evolution of market intelligence 16 2.1.2 Information, analysis, knowledge and intelligence 16 2.1.3 Knowledge or Intelligence 17 2.2 Systematic market intelligence 17 2.2.1 Market intelligence and business intelligence 18 2.2.2 Legal and regulatory intelligence 18 2.2.3 Customer intelligence 19 2.2.4 Competitor intelligence 20 2.2.5 Technical environment intelligence 21 2.2.6 Telecoms is not used to rapid innovation 22 2.2.7 The computer industry thrives on rapid innovation 23 2.3 'Environment scanning' intelligence 25 2.3.1 Resource market intelligence 26 2.3.2 Reference market studies 27 2.3.3 Partnership intelligence/networking 27 2.4 Towards a higher intelligence 29 3 Segmentation 31 3.1 What is segmentation? 32 3.1.1 Test of current telecoms segmentation 33 3.2 Segmentation criteria 35 3.2.1 Segmentation from the academics 35 3.2.2 Segmentation by geographical pattern 36 3.2.3 Segment by demographics 36 3.2.4 Industry type 36 3.2.5 Segmentation by using various distribution channels 38 3.2.6 Personal data 38 3.2.7 Segmentation by psychological patterns 38 3.3 ERP, CRM and segmentation 38 3.3.1 From hard to soft facts 39 3.3.2 Users broken down - segmenting situations 40 3.4 From theory to practice: building a segmentation model 41 3.4.1 Characteristics of a useful segmentation model 41 3.4.2 Segmentation by user behaviour 41 3.4.3 How many segments? 43 3.4.4 Comparison with the car industry 46 3.4.5 Beyond a segment of one 47 3.4.6 From business to individual 48 3.4.7 Self-organizing maps 48 3.4.8 From alphas to omegas 49 3.5 Developing the segmentation model 51 3.6 To sum up segmentation 54 4 Service Development and Management 55 4.1 Product development - the Five Ms 56 4.1.1 Power of personalization 57 4.1.2 Money brings content 58 4.1.3 Talking machines 59 4.2 Service management (product management) 61 4.2.1 Knowing the market 62 4.2.2 New service ideas 62 4.2.3 Brainstorming 63 4.2.4 From idea to opportunity 64 4.2.5 Let there be light 64 4.2.6 It is your own sales who knows your customer best 65 4.2.7 Caught in the middle of the triangle 66 4.3 The launch 67 4.3.1 Tariffing, cost and profit 67 4.4 Killing a service 68 4.5 To finish with service creation 68 5 Partnership Management 71 5.1 What is partnering? 72 5.1.1 Flavours of partnering 73 5.1.2 Who are the prospective partners? 74 5.2 Operators are new to this game 75 5.2.1 Culture shock 76 5.3 Revenue sharing 78 5.3.1 What kind of revenue (and/or cost) sharing options? 79 5.3.2 What level of revenue sharing 80 5.4 Main factors influencing split in revenue share 81 5.4.1 Exclusivity 82 5.4.2 Value chain 82 5.2.3 On-screen location 83 5.2.4 Brand strength 83 5.2.5 Location information 84 5.2.6 Charging/billing information 84 5.3 Rules of thumb 84 5.4 Contract management 86 5.4.1 Keys to success 87 5.4.2 Partnering for profit 88 5.5 Parting with partnering 89 6 Terminals 91 6.1 How our gadgets evolve 92 6.1.1 Convergence 93 6.2 The Swiss knife or all-in-one device 95 6.3 Custom-use devices 96 6.3.1 The PDA 97 6.3.2 Digital camera 99 6.3.3 Gaming devices 101 6.3.4 The credit card 102 6.3.5 GPS devices 103 6.3.6 3G modems 103 6.3.7 Custom devices 103 6.4 Automobiles 104 6.4.1 Servicing and maintaining the car 104 6.4.2 Navigation 105 6.4.3 Car security and anti-theft 105 6.4.4 Multitasking and the car 106 6.4.5 Games in the car 106 6.5 More devices that seem like science fiction 106 6.6 Handset subsidies 108 6.6.1 Device needs 109 6.6.2 Connectivity 109 6.6.3 Synchronization 110 6.7 Handing off on handsets 110 7 Distribution 113 7.1 Sales channels 114 7.1.1 Operator's own stores 114 7.1.2 Independent stores 115 7.1.3 Departments and sales desks of other stores 116 7.1.4 IT integrators 116 7.1.5 The Internet as a sales channel 117 7.1.6 The mobile portal as a sales channel 118 7.1.7 MVNOs 118 7.2 Managing channel conflicts 118 7.3 Selling new mobile services 119 7.3.1 Bundling an m-component 119 7.3.2 Soul of the store sales rep 120 7.4 Information flow 121 7.5 Warehousing, shipping, inventory 122 7.6 Distribution as an end 123 8 Portals 125 8.1 Defining portals 126 8.2 3G portal categorization 126 8.2.1 Different types of mobile portal 126 8.2.2 Categorization 127 8.3 The 3D rule for mobile portals 127 8.3.1 What is murfing 128 8.4 Personalization 129 8.4.1 Authentication ('intelligent' portal) 129 8.4.2 Timing ('instant' portal) 130 8.4.3 Positioning (portal 'to go') 130 8.4.4 Pull versus push (portal 'on demand') 130 8.5 Open content policy - a decisive battle over 3G's success 131 8.5.1 The more services, the more money for everybody 131 8.5.2 Price strategies: skimming versus penetration 132 8.6 Revenues and advertising 133 8.7 Collect customer data (registration) 133 8.7.1 Advertising 134 8.7.2 Buy your ad on the top of search engines 135 8.7.3 Cross selling (own products) 136 8.7.4 Customer loyalty programmes/clubs 136 8.7.5 m-Commerce (partner marketing) 136 8.7.6 Multi-access portal 136 8.8 Closing the portal 137 9 Promotion 139 9.1 Is the classic marketing mix all mixed up in 3G? 140 9.1.1 The AIDA rule 140 9.2 Crossing the 3G chasm 141 9.3 Public relations and press relations 143 9.4 Advertising mobile services 144 9.5 Publicity 147 9.6 Sponsorship and product placement 148 9.6.1 Viral marketing and communities 149 9.7 Conclusion 149 10 Branding 151 10.1 What is a brand? 152 10.2 Why brand? 152 10.2.1 Brands aid in decision 153 10.2.2 Brands and teenagers 154 10.2.3 Brands and price 154 10.2.4 Brand and loyalty 155 10.3 Needs to be comprehensive 155 10.3.1 Brands in mobile telecoms 156 10.4 How to build a brand 157 10.4.1 Where do I begin? 157 10.4.2 Employee buy-in 158 10.4.3 Damaging the brand 158 10.5 Multiple brand messages 158 10.5.1 Cross branding 159 10.5.2 Sub-branding (overall company branding versus product trademarks) 159 10.5.3 Co-branding 160 10.5.4 On-line branding 161 10.6 Action plan for branding 162 10.6.1 Branding 'do's' 163 10.6.2 Branding 'don'ts' 164 10.6.3 Brand development plan outline 165 10.6.4 Brands grow too 166 10.6.5 After the brand, what is left? 166 11 Service Adoption 167 11.1 S-curves 168 11.2 Where is the saturation level? 169 11.2.1 TV set analogy 170 11.2.2 But can you use two phones at the same time? 171 11.2.3 Subscriptions and subscribers 171 11.2.4 So where is the ceiling? 172 11.2.5 'Near saturation' myth 173 11.2.6 An American consideration 173 11.2.7 How high is high? 174 11.3 Business or Residential 174 11.3.1 The case for business customers 174 11.3.2 The case for the residential customer 176 11.3.3 Exceptional issues with 3G 177 11.4 Early adopters 179 11.5 Mass market 181 11.6 The early eight 182 11.7 Beyond the adoption 186 12 Reachability 189 12.1 Wireless carriages and voice telegraphs 190 12.2 Enter reachability 191 12.2.1 Calling the person, not the place 192 12.2.2 Change plans 193 12.2.3 Indispensible 194 12.3 Reachability and mobile services 194 12.3.1 SMS text messages and reachability 195 12.3.2 Respecting privacy 196 12.3.3 Knowing who calls 197 12.4 Cellular is a distorted case of Metcalfe's law 197 12.4.1 Hockey stick is not Metcalfe's law 198 12.4.2 Inflection points for the hockey stick curve 200 12.5 Most personal device 200 12.6 Reach out and touch 201 13 Selling Mobile Services 203 13.1 What do you sell in 3G? 204 13.2 Selling through distributors 204 13.3 Selling to consumers 206 13.3.1 Event related sales 206 13.3.2 Bundling services with the subscription 207 13.3.3 Billing inserts 207 13.3.4 Portal placement 207 13.3.5 Selling to businesses 208 13.3.6 Corporate customers 208 13.3.7 Large corporate customers 209 13.3.8 SME or medium sized companies 209 13.3.9 SOHO or small businesses 210 13.4 Selling to partners 211 13.5 Motivating the sales representative 212 13.6 Handset subsidies 214 13.7 Non-traditional sales 216 13.7.1 Cross-selling 216 13.7.2 Bonus point programmes 217 13.7.3 Network effect/viral selling 217 13.8 Sales out 218 14 Tariffing 219 14.1 But isn't tariffing simple? 220 14.1.1 Cost-plus tariffing 220 14.2 Some customers are willing to spend more 221 14.2.1 Airline analogy 221 14.2.2 Applying the example to telecoms 225 14.3 Profit and pricing 226 14.3.1 Prices and usage 228 14.3.2 The variety in acceptable price 229 14.3.3 Prices for service introduction 230 14.3.4 Penny for your thoughts 231 14.3.5 Pricing of bundles ('service packages') 232 14.4 Preparedness for tariffing 232 14.4.1 Marketing research 232 14.4.2 Tariff modelling 233 14.4.3 Tariff trials 234 14.4.4 Tariff adaptation 234 14.5 How about one price for all? 234 14.5.1 Pricing by data traffic 235 14.5.2 Home zones and hot spots 236 14.6 3G licences and the price 237 14.6.1 Price 3G for mass market adoption 237 14.6.2 Not a free for all 238 15 Billing 239 15.1 Charging, billing, reporting 240 15.1.1 Charging collects the data 240 15.1.2 Billing creates the invoice 241 15.1.3 Reporting gives information to the caller 241 15.2 Micropayments 241 15.2.1 Credit risk 242 15.2.2 To bank or not to bank? 243 15.2.3 Tracking advertising and promotion revenues 243 15.2.4 Tracking digital rights 244 15.2.5 Billing can also be an added value service 245 15.3 From billing to product management and marketing 245 15.4 The call for one bill 246 15.5 Revenue assurance 247 15.5.1 Revenue leakage and profit 248 15.5.2 Revenue assurance and 3G 248 15.5.3 Billing complaints 249 15.6 End to billing 250 16 Other Revenue Streams 251 16.1 Redefining the operator position 252 16.2 Business models 253 16.2.1 Case Jippii Group 253 16.2.2 Case Sonera Zed 255 16.2.3 Case I-Mode 256 16.3 Operator revenue strategies 257 16.3.1 Selling location data 259 16.3.2 Location based push services 259 16.3.3 m-Commerce 261 16.3.4 mAd (mobile advertising) 261 16.4 Revenue sharing 263 16.4.1 Revenue sharing levels 264 16.4.2 More money? 266 17 Combatting Churn 267 17.1 Basics of churn 268 17.1.1 Who is a churner? 268 17.1.2 Why customers churn - three general reasons 269 17.1.3 The joiner 269 17.1.4 The leaver 270 17.1.5 The changer 271 17.1.6 Selecting customers to target 271 17.1.7 Stayers 272 17.2 Churn is good - targeting competitors' customers 272 17.3 Churn is bad - don't let valuable customers churn 273 17.4 Combatting churn 274 17.4.1 Price as the weapon 274 17.4.2 Technical barriers and churn 275 17.5 Number portability 276 17.5.1 Changing numbers 276 17.6 Loyalty programmes 277 17.7 Handset subsidies 277 17.7.1 What makes subsidies so damaging? 279 17.8 From techniques of authentification to identity 280 17.9 Back to the brand 281 17.10 Community think 282 17.10.1 Customer intelligence and churn 284 17.10.2 Keeping customers happy 285 17.11 An end to churn 286 18 Marketing Plan 287 18.1 Business, marketing, advertising plans 288 18.1.1 Business plans 288 18.1.2 Marketing plans 288 18.1.3 Hierarchical nature of plans 289 18.1.4 Segment marketing plans 290 18.2 Marketing plan outline 291 18.2.1 Plan ahead 293 19 Postscript 295 Being Part of the 3G Revolution 301 Abbreviations 303 Bibliography 307 Useful Websites 309 Index 313

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