Programming C#

書誌事項

Programming C#

Jesse Liberty

O'Reilly, c2005

4th ed

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes index

"Covers C# 2.0,. Net 2.0 & visual studio 2005"--Cover

内容説明・目次

内容説明

The programming language C# was built with the future of application development in mind. Pursuing that vision, C#'s designers succeeded in creating a safe, simple, component-based, high-performance language that works effectively with Microsoft's .NET Framework. Now the favored language among those programming for the Microsoft platform, C# continues to grow in popularity as more developers discover its strength and flexibility. And, from the start, C# developers have relied on Programming C# both as an introduction to the language and a means of further building their skills. The new fourth edition of Programming C#--the top-selling C# book on the marketing--has been updated to the C# ISO standard as well as changes to Microsoft's implementation of the language. It also provides notes and warnings on C# 1.1 and C# 2.0. Aimed at experienced programmers and web developers, Programming C#, 4th Edition doesn't waste too much time on the basics. Rather, it focuses on the features and programming patterns that are new to C# language. Some of these new features covered in-depth include: * Visual Studio 2005 * Generics * Collection interfaces and iterators * Anonymous methods * New ADO.N ET data controls * Fundamentals of Object Oriented Programming Author Jesse Liberty, an acclaimed web programming expert and entrepreneur, teaches C# in a way that experienced programmers will appreciate by grounding its applications firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications. Liberty also incorporates reader suggestions from previous editions to help create the most consumer-friendly guide possible.

目次

  • Preface Part I. The C# Language 1. C# and the .NET Framework
  • The .NET Platform The .NET Framework Compilation and the MSIL
  • The C# Language 2. Getting Started: "Hello World" Classes, Objects, and Types Developing "Hello World" Using the Visual Studio .NET Debugger 3. C# Language Fundamentals Types
  • Variables and Constants Expressions Whitespace Statements
  • Operators Preprocessor Directives 4. Classes and Objects
  • Defining Classes Creating Objects Using Static Members
  • Destroying Objects Passing Parameters Overloading Methods and Constructors Encapsulating Data with Properties readonly Fields
  • 5. Inheritance and Polymorphism Specialization and Generalization
  • Inheritance Polymorphism Abstract Classes The Root of All Classes: Object Boxing and Unboxing Types Nesting Classes
  • 6. Operator Overloading Using the operator Keyword Supporting Other .NET Languages Creating Useful Operators Logical Pairs
  • The Equality Operator Conversion Operators 7. Structs
  • Defining Structs Creating Structs 8. Interfaces Defining and Implementing an Interface Accessing Interface Methods Overriding Interface Implementations Explicit Interface Implementation
  • 9. Arrays, Indexers, and Collections Arrays The foreach Statement Indexers Collection Interfaces Constraints
  • List Queues Stacks Dictionaries 10. Strings and Regular Expressions Strings Regular Expressions 11. Handling Exceptions Throwing and Catching Exceptions Exception Objects
  • Custom Exceptions Rethrowing Exceptions 12. Delegates and Events Delegates Multicasting Events Using Anonymous Methods Retrieving Values from Multicast Delegates Part II. Programming with C# 13. Building Windows Applications Creating a Simple Windows Form Creating a Windows Forms Application
  • XML Documentation Comments 14. Accessing Data with ADO.NET Relational Databases and SQL The ADO.NET Object Model Getting Started with ADO.NET Using OLE DB Managed Providers Working with Data-Bound Controls 15. Programming ASP.NET Applications and Web Services Understanding Web Forms Creating a Web Form Adding Controls Data Binding Web Services SOAP, WSDL, and Discovery
  • Building a Web Service Creating the Proxy 16. Putting It All Together The Overall Design Creating the Web Services Client
  • Displaying the Output Searching by Category Part III. The CLR and the .NET Framework 17. Assemblies and Versioning PE Files
  • Metadata Security Boundary Manifests Multimodule Assemblies
  • Private Assemblies Shared Assemblies 18. Attributes and Reflection Attributes Reflection 19. Marshaling and Remoting
  • Application Domains Context Remoting 20. Threads and Synchronization Threads Synchronization Race Conditions and Deadlocks 21. Streams Files and Directories Reading and Writing Data Asynchronous I/O Network I/O Web Streams
  • Serialization Isolated Storage 22. Programming .NET and COM
  • Importing ActiveX Controls Importing COM Components Exporting .NET Components P/Invoke Pointers Appendix: C# Keywords
  • Index

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