Complex artificial environments : simulation, cognition and VR in the study and planning of cities
Author(s)
Bibliographic Information
Complex artificial environments : simulation, cognition and VR in the study and planning of cities
(Springer complexity)
Springer, 2006
Available at 4 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references (p. 316-317)
Description and Table of Contents
Description
Juval Portugali The notion of complex artificial environments (CAE) refers to theories of c- plexity and self-organization, as well as to artifacts in general, and to artificial - vironments, such as cities, in particular. The link between the two, however, is not trivial. For one thing, the theories of complexity and self-organization originated in the "hard" science and by reference to natural phenomena in physics and bi- ogy. The study of artifacts, per contra, has traditionally been the business of the "soft" disciplines in the humanities and social sciences. The notion of "complex artificial environments" thus implies the supposition that the theories of compl- ity and self-organization, together with the mathematical formalisms and meth- ologies developed for their study, apply beyond the domain of nature. Such a s- st position raises a whole set of questions relating to the nature of 21 century cities and urbanism, to philosophical issues regarding the natural versus the artificial, to the methodological legitimacy of interdisciplinary transfer of theories and me- odologies and to the implications that entail the use of sophisticated, state-of-t- art artifacts such as virtual reality (VR) cities and environments. The three-day workshop on the study of complex artificial environments that took place on the island of San Servolo, Venice, during April 1-3, 2004, was a gathering of scholars engaged in the study of the various aspects of CAE.
Table of Contents
General aspects of Complex Artificial Environments.- The Scope of Complex Artificial Environments.- Recognition of Natural and Artificial Environments by Computers: Commonalities and Differences.- Visualization in Spatial Modeling.- Transferring Concepts for Urban Modeling: Capture or Exchange?.- Specific experiences.- Design Issues to be Considered for Development of an Object-Oriented System for 3D Geovisualization: The Aalborg Experience.- Complex Artificial Environments - ESLab's Experience.- Urban simulation models.- Geosimulation and its Application to Urban Growth Modeling.- Geographic Automata Systems and the OBEUS Software for Their Implementation.- The CityDev Project: An Interactive Multi-agent Urban Model on the Web.- Modeling Multi-scale Processes in a Cellular Automata Framework.- Cognition and VR.- Multi-Agent Models of Spatial Cognition, Learning and Complex Choice Behavior in Urban Environments.- Cognition and Decision in Multi-agent Modeling of Spatial Entities at Different Geographical Scales.- Cognitive Modeling of Urban Complexity.- Navigation in Electronic Environments.- Enhancing the Legibility of Virtual Cities by Means of Residents' Urban Image: a Wayfinding Support System.- Small World Modeling for Complex Geographic Environments.- Planning.- Planning and Designing with People.- Planning Support Systems Evolving: When the Rubber Hits the Road.
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