Projecting a camera : language-games in film theory

書誌事項

Projecting a camera : language-games in film theory

Edward Branigan

Routledge, 2006

  • : hbk
  • : pbk

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注記

Bibliography: p. 333-358

Includes index

内容説明・目次

内容説明

In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.

目次

Preface Acknowledgments Terminological note 1. The Life of a Camera 2. A Camera-in-the-Text 3. What Is a Camera? 4. How Frame Lines (and Film Theory) Figure 5. When Is a Camera? Notes Works cited Index

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詳細情報

  • NII書誌ID(NCID)
    BA75476323
  • ISBN
    • 9780415942539
    • 9780415942546
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    New York ; London
  • ページ数/冊数
    xxv, 424 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
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