Projecting a camera : language-games in film theory
著者
書誌事項
Projecting a camera : language-games in film theory
Routledge, 2006
- : hbk
- : pbk
大学図書館所蔵 件 / 全6件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Bibliography: p. 333-358
Includes index
内容説明・目次
内容説明
In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film.
With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.
目次
Preface
Acknowledgments
Terminological note
1. The Life of a Camera
2. A Camera-in-the-Text
3. What Is a Camera?
4. How Frame Lines (and Film Theory) Figure
5. When Is a Camera?
Notes
Works cited
Index
「Nielsen BookData」 より