Using UML : software engineering with objects and components

Author(s)

    • Stevens, Perdita
    • Pooley, R. J.

Bibliographic Information

Using UML : software engineering with objects and components

Perdita Stevens, Rob Pooley

(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)

Addison-Wesley, c2006

2nd ed.

Available at  / 3 libraries

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Note

Includes bibliographies (p. 241-243) and index

Description and Table of Contents

Description

The essentials of UML 2.0 and how to use it in one concise volume.

Table of Contents

Part One: Conceptual background Chapter 1 - Software engineering with components Chapter 2 - Object concepts Chapter 3 - Introductory case study Chapter 4 - The development process Part Two: The Unified Modelling Language Chapter 5 - Essentials of class models Chapter 6 - More on class models Chapter 7 - Essentials of use case models Chapter 8 - More on use case models Chapter 9 - Essentials of interaction diagrams Chapter 10 - More on interaction diagrams Chapter 11 - Essentials of state and activity diagrams Chapter 12 - More on state diagrams Chapter 13 - Architectural and implementation diagrams Chapter 14 - Packages and models Part Three: Case studies Chapter 15 - CS4 adminstration Chapter 16 - Board games Chapter 17 - Discrete event simulation Part Four: Towards practice Chapter 18 - Reuse: components, patterns Chapter 19 - Product quality: verification, validation, testing Chapter 20 - Process quality: management, teams, QA Bibliography

by "Nielsen BookData"

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