Using UML : software engineering with objects and components
Author(s)
Bibliographic Information
Using UML : software engineering with objects and components
(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)
Addison-Wesley, c2006
2nd ed.
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Note
Includes bibliographies (p. 241-243) and index
Description and Table of Contents
Description
The essentials of UML 2.0 and how to use it in one concise volume.
Table of Contents
Part One: Conceptual background
Chapter 1 - Software engineering with components
Chapter 2 - Object concepts
Chapter 3 - Introductory case study
Chapter 4 - The development process
Part Two: The Unified Modelling Language
Chapter 5 - Essentials of class models
Chapter 6 - More on class models
Chapter 7 - Essentials of use case models
Chapter 8 - More on use case models
Chapter 9 - Essentials of interaction diagrams
Chapter 10 - More on interaction diagrams
Chapter 11 - Essentials of state and activity diagrams
Chapter 12 - More on state diagrams
Chapter 13 - Architectural and implementation diagrams
Chapter 14 - Packages and models
Part Three: Case studies
Chapter 15 - CS4 adminstration
Chapter 16 - Board games
Chapter 17 - Discrete event simulation
Part Four: Towards practice
Chapter 18 - Reuse: components, patterns
Chapter 19 - Product quality: verification, validation, testing
Chapter 20 - Process quality: management, teams, QA
Bibliography
by "Nielsen BookData"