Digital media : transformations in human communication

著者

書誌事項

Digital media : transformations in human communication

edited by Paul Messaris & Lee Humphreys

P. Lang, c2006

  • : pbk

大学図書館所蔵 件 / 6

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

In this must-have new anthology, top media scholars explore the leading edge of digital media studies to provide a broad, authoritative survey of the study of the field and a compelling preview of future developments. This book is divided into five key areas - video games, digital images, the electronic word, computers and music, and new digital media - and offers an invaluable guide for students and scholars alike.

目次

Contents: Paul Messaris/Lee Humphreys: Introduction - Julianne H. Newton: Influences of Digital Imaging on the Concept of Photographic Truth - Paul Messaris: Viewers' Awareness of Digital F/X in Movies - Stephen Prince: The End of Digital Special Effects - Lee Humphreys: Photographs and the Presentation of Self through Online Dating Services - David Perlmutter: Hypericons: Famous News Images in the Internet-Digital-Satellite Age - Lemi Baruh: Music Of My Own? The Transformation from Usage Rights to Usage Privileges in Digital Media - Rodney Whittenberg: Using Computers to Create Music - Timothy D. Taylor: Music + Digital Culture: New Forms of Consumption and Commodification - Jonathan Sterne: What's Digital in Digital Music? - Mark J. Butler: Everybody Needs a 303, Everybody Loves a Filter: electronic Dance Music and the Aesthetics of Obsolescence - Paul Levinson: The Hazards of Always Being in Touch: A Walk on the Dark Side with the Cell Phone - Kwan Min Lee: Phenomenological Understanding of Social Responses to Synthesized Speech - Barbara Warnick: Rhetoric on the Web - Sidney E. Berger: The Future of Publishing in the Digital Age - Alex Brymer Humphreys: The Past, Present, and Future of Immersive and Extractive E-books - James Paul Gee: Learning by Design: Good Video Games as Learning Machines - Mark J. P. Wolf: On the Future of Video Games - Jennifer Stromer-Galley/Rosa Leslie Mikeal: Gaming Pink: Gender and Structure in The Sims Online - C. Shawn Green/Daphne Bavelier: The Cognitive Neuroscience of Video Games - John L. Sherry: Would the Great and Mighty Oz Play Doom?: A Look Behind the Curtain of Violent Video Game Research - Annie Lang: Motivated Cognition: The Influence of Appetitive and Aversive Activation on the Processing of Video Games - Jeremy N. Bailenson: Transformed Social Interaction in Collaborative Virtual Environments - Margaret L. McLaughlin: Simulating the Sense of Touch in Virtual Environments: Applications to Learning in the Health Sciences - Jeffrey Huang: Inhabitable Interfaces - Geri Gay: The Role of Social Navigation and Context in Ubiquitous Computing - Cory D. Kidd: Human-Robot Interaction Recent Experiments and Future Work - Sherry Turkle/Cynthia Breazeal/Olivia Daste/Brian Scassellati: First Encounters with Kismet and Cog: Children Respond to Relational Artifacts.

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