Making a game demo : from concept to demo gold

Author(s)

    • Walker, Chad Gregory
    • Walker, Eric
    • Kajala, Jani
    • Romero, John

Bibliographic Information

Making a game demo : from concept to demo gold

Chad Walker, Eric Walker, and Jani Kajala ; [foreword by John Romero]

(Wordware game developer's library)

Wordware Pub., c2005

  • : pbk. : companion cd-rom

Available at  / 1 libraries

Search this Book/Journal

Note

Includes bibliographical references and index

Description and Table of Contents

Description

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Table of Contents

  • Brainstorming Ideas
  • Design Documentation
  • Gameplay and Design Basics
  • Getting Set Up
  • 2D Art for the Game
  • Creating 3D Content for Games
  • Animation
  • Level Design
  • Good Development Practices
  • Writing Robust Code
  • Graphics Programming
  • Collision Checking
  • Making Your Game Scriptable
  • Using Triggers and State Machines
  • Game Framework Design
  • Game Demo Technical Document
  • Index.

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

Page Top