Theories and practice in interaction design

著者

書誌事項

Theories and practice in interaction design

edited by Sebastiano Bagnara, Gillian Crampton Smith

(Human factors and ergonomics)

Interaction Design Institute Ivrea , Lawrence Erlbaum, 2006

  • :alk. paper

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注記

Includes bibliographical references (p. 323-341) and indexes

内容説明・目次

内容説明

Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribution to neighboring disciplines, notably cognitive psychology, computer science, discourse analysis, economics, engineering, linguistics, philosophy, psychology, semiotics and sociology. The following essays, by experts in these disciplines and in interaction design, explore activity, emotion, situatedness, community, and more.

目次

Contents: G. Salvendy, Series Foreword. S. Bagnara, G. Crampton Smith, Introduction. Part I: Activity. Y. Engestrom, Activity Theory and Expansive Design. T.P. Moran, Activity: Analysis, Design, and Management. M. Bergamasco, Virtual Environments and Haptic Interfaces. Part II: Emotion. R. De Monticelli, The Feeling of Values: For a Phenomenological Theory of Affectivity. P. Marti, The Contagion of Emotions. D.A. Norman, A. Ortony, Designers and Users: Two Perspectives on Emotion and Design. Part III: Situatedness. C. Ciborra, Situatedness Revisited: The Role of Cognition and Emotion. G. Crampton Smith, P. Tabor, More Than One Way of Knowing. Part IV: Community. C. Goodwin, Participation and Community. P. Ehn, Participation in Interaction Design: Actors and Artifacts in Interaction. Part V: Conversation. C. Castelfranchi, From Conversation to Interaction Via Behavioral Communication: For a Semiotic Design of Objects, Environments, and Behaviors. M. Mattioda, F. Vercellone, From Function to Dialog. O. Stock, M. Guerini, M. Zancanaro, Interface Design and Persuasive Intelligent User Interfaces. Part VI: Memories. G. Leone, Remembering Together: Some Thoughts on How Direct or Virtual Social Interactions Influence Memory Processes. M.A. Brandimonte, Memory for Future Actions. G. De Michelis, Community Memory as a Process: Reflections and Indications for Design. Part VII: Market. L. Picci, Bad Design by Design? Economics Meets Other Types of Interactions. M. Franzini, From Interaction Costs to Interaction Design. B. Moggridge, Interaction Design: Six True Stories. Part VIII: In Search of a Framework. S.H. Poggenpohl, Interaction as an Ecology: Building a Framework. T. Erickson,

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