Digital game-based learning
著者
書誌事項
Digital game-based learning
Paragon House, 2007, c2001
Paragon house ed.
- : pbk.
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注記
"First edition 2001 by the McGraw-Hill Companies" -- T.p. verso
Includes bibliographical references and index
HTTP:URL=http://www.loc.gov/catdir/toc/ecip0615/2006019986.html Information=Table of contents only
内容説明・目次
内容説明
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever before. In order to truly benefit from the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the future. "Digital Game-Based Learning" is a landmark volume that traces the shift from traditional learning techniques to digital and game-based learning methods. It demonstrates how learners have changed, how game-based learning actually works, its current and future applications, as well as looking at the role of educators and trainers in this new and exciting arena.
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