Digital game-based learning

著者

    • Prensky, Marc

書誌事項

Digital game-based learning

Marc Prensky ; foreword by Sivasailam Thiagarajan

Paragon House, 2007, c2001

Paragon house ed.

  • : pbk.

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注記

"First edition 2001 by the McGraw-Hill Companies" -- T.p. verso

Includes bibliographical references and index

HTTP:URL=http://www.loc.gov/catdir/toc/ecip0615/2006019986.html Information=Table of contents only

内容説明・目次

内容説明

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever before. In order to truly benefit from the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the future. "Digital Game-Based Learning" is a landmark volume that traces the shift from traditional learning techniques to digital and game-based learning methods. It demonstrates how learners have changed, how game-based learning actually works, its current and future applications, as well as looking at the role of educators and trainers in this new and exciting arena.

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