Virtual reality : Second International Conference, ICVR 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

書誌事項

Virtual reality : Second International Conference, ICVR 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

Randall Shumaker (ed.)

(Lecture notes in computer science, 4563)

Springer, c2007

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

目次

1: 3D Rendering and Visualization.- The Storage Independent Polygonal Mesh Simplification System.- A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping.- 3D-Image Visualization and Its Performance in Teleoperation.- Manipulating Objects Behind Obstacles.- Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences.- Non-commercial Object-Base Scene Description.- Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments.- Acceleration of Terrain Rendering Using Cube Mesh.- A Realistic Illumination Model for Stained Glass Rendering.- Visual Hull with Silhouette Maps.- Region-Based Artificial Terrain Texture Generation.- A Real-Time Color Quantization Scheme for Virtual Environments Navigation System.- A Distributed Framework for Scalable Large-Scale Crowd Simulation.- QEM-Based Mesh Simplification with Effective Feature-Preserving.- Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality.- Lower Cost Modular Spatially Immersive Visualization.- Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects.- Parallel Search Algorithm for Geometric Constraints Solving.- Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog.- 2: Interacting and Navigating in Virtual and Augmented Environments.- Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness.- Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.- Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.- Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence.- Interactive Haptic Rendering of High-Resolution Deformable Objects.- Collaborative Virtual Environments: You Can't Do It Alone, Can You?.- Development of Wide-Area Tracking System for Augmented Reality.- An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments.- Development of a Handheld User Interface Framework for Virtual Environments.- Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness.- A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers.- Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.- Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.- Towards Transparent Telepresence.- Towards an Interaction Model in Collaborative Virtual Environments.- C-Band: A Flexible Ring Tag System for Camera-Based User Interface.- A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.- How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks.- Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.- Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision.- Measurement of Suitability of a Haptic Device in a Virtual Reality System.- IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.- Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color.- Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness.- Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review.- Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs.- 3: Industrial Applications of Virtual Reality.- Sketch Based Modeling System.- Ergonomic Interactive Testing in a Mixed-Reality Environment.- Designer-Centered Haptic Interfaces for Shape Modeling.- An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations.- A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.- VR-Based Virtual Test Technology and Its Application in Instrument Development.- An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups.- A Virtual Environment for 3D Facial Makeup.- A Virtual Space Environment Simulation System.- Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.- Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to 'Sense/Feel' Their Local Environment.- A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations.- Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments.- IMPROVE: Collaborative Design Review in Mobile Mixed Reality.- Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work.- Augmented Reality System for Development of Handy Information Device with Tangible Interface.- Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design.- Simulators for Driving Safety Study - A Literature Review.- A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation.- 4: Health, Cultural, Educational and Entertainment Applications.- Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse.- Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application.- Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.- VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.- AR Pottery: Experiencing Pottery Making in the Augmented Space.- An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.- Summary of Usability Evaluations of an Educational Augmented Reality Application.- VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization.- The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung.- Cultural Heritage as Digital Experience: A Singaporean Perspective.- Learning Cooperation in a Tangible Moyangsung.- An Open-Source Virtual Reality Platform for Clinical and Research Applications.- Colour Correct Digital Museum on the Internet.- 3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins.- Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.- User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction.- Plant Modeling and Its Application in Digital Agriculture Museum.

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詳細情報

  • NII書誌ID(NCID)
    BA82512267
  • ISBN
    • 9783540733348
  • LCCN
    2007929636
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Berlin
  • ページ数/冊数
    xxii, 762 p.
  • 大きさ
    24 cm
  • 親書誌ID
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