Creative environments : issues of creativity support for the knowledge civilization age
Author(s)
Bibliographic Information
Creative environments : issues of creativity support for the knowledge civilization age
(Studies in computational intelligence, v. 59)
Springer, c2007
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Note
Includes bibliographical references (p. [469]-496) and index
Description and Table of Contents
Description
Creative Environments follows up on the book Creative Space, by the same authors, who serve this time as editors. The first part further develops models of knowledge creation, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. Also presented are intelligence tools, statistics for support of creativity and more.
Table of Contents
Basic Models of Creative Processes.- Preliminaries.- Testing the Triple Helix Model.- Knowledge Sciences and Jaist Nanatsudaki Model.- Tools for Supporting Basic Creative Processes.- Knowledge Acquisition by Machine Learning and Data Mining.- Creativity Support in Brainstorming.- Debating and Creativity Support.- Creativity Support for Roadmapping.- Integrated Support for Scientific Creativity.- Diverse Tools Supporting Creative Processes.- Statistics for Creativity Support.- Virtual Laboratories.- Gaming and Role Playing as Tools for Creativity Training.- Knowledge Representation and Multiple Criteria Aggregation.- Distance and Electronic Learning.- Knowledge Management and Philosophical Issues of Creativity Support.- Management of Technology in Academic Research.- Knowledge Management and Creative Holism in the Knowledge Age.- Technology and Change: The Role of Technol ogy in the Knowledge Civilization Era.- The Emergence of New Concepts in Science.- Summary and Conclusions.
by "Nielsen BookData"