Library 2.0 and beyond : innovative technologies and tomorrow's user
Author(s)
Bibliographic Information
Library 2.0 and beyond : innovative technologies and tomorrow's user
Libraries Unlimited, 2007
- : pbk
- Other Title
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Library two point zero and beyond
Available at 10 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
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University of Tsukuba Library, Library on Library and Information Science
: pbk015-C8810008015644
Note
Includes bibliographical references and index
Description and Table of Contents
Description
Library 2.0: does everyone seem to know what this means except you? In this new work, Nancy Courtney has assembled some of the most forward-looking thinkers in the library world to describe and explain the next generation of online tools, including blogs and wikis, social networking and tagging technologies, folksonomies, podcasting, and virtual reality libraries.
Topical coverage includes blogs and wikis, social networking and tagging technologies, folksonomies, podcasting, gaming, digital storytelling, the new catalog, and virtual reality libraries.
Table of Contents
Preface Steven Bell Chapter 1: Web 2.0 and Library 2.0: What Librarians Need to Know Elizabeth L. Black Chapter 2: Library Catalog 2.0 Michael Casey Chapter 3: The Wonderful World of Wikis: Applications for Libraries Chad Boeninger Chapter 4: Podcasting in Libraries Chris Kretz Chapter 5: Handheld Computers in Libraries Christopher Strauber Chapter 6: Mashups and Web Services Eric Schnell Chapter 7: Online Social Networking Brian S. Mathews Chapter 8: Folksonomies and User-Based Tagging Ellyssa Kroski Chapter 9: up,up,down,down,left,right,left,right,a,b,select, start: Learning from Games and Gamers in Library 2.0 David Ward Chapter 10: Library 2.0 and Virtual Worlds = Innovation + Exploration Lori Bell, Tom Peters, and Kitty Pope Chapter 11: Digital Storytelling, Libraries, and Community Karen Diaz and Anne M. Fields Suggested Readings Index About the Editor and Contributors
by "Nielsen BookData"