ShaderX[4] : advanced rendering techniques

Bibliographic Information

ShaderX[4] : advanced rendering techniques

edited by Wolfgang Engel

(ShaderX series)

Charles River Media, c2006

  • : hardcover with CD

Other Title

ShaderX4

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.

Table of Contents

  • Section 1: Geometry Manipulation Tricks
  • Section 2: Rendering Techniques
  • Section 3: Software Shaders and Shader Programming Tips
  • Section 4: Image Space
  • Section 5: Shadows
  • Section 6: 3D Engine Design
  • Section 7: Tools
  • Appendix: About the CD-ROM
  • Index.

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