ShaderX[4] : advanced rendering techniques
Author(s)
Bibliographic Information
ShaderX[4] : advanced rendering techniques
(ShaderX series)
Charles River Media, c2006
- : hardcover with CD
- Other Title
-
ShaderX4
Available at 3 libraries
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.
Table of Contents
- Section 1: Geometry Manipulation Tricks
- Section 2: Rendering Techniques
- Section 3: Software Shaders and Shader Programming Tips
- Section 4: Image Space
- Section 5: Shadows
- Section 6: 3D Engine Design
- Section 7: Tools
- Appendix: About the CD-ROM
- Index.
by "Nielsen BookData"