ShaderX[4] : advanced rendering techniques

書誌事項

ShaderX[4] : advanced rendering techniques

edited by Wolfgang Engel

(ShaderX series)

Charles River Media, c2006

  • : hardcover with CD

タイトル別名

ShaderX4

大学図書館所蔵 件 / 3

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.

目次

  • Section 1: Geometry Manipulation Tricks
  • Section 2: Rendering Techniques
  • Section 3: Software Shaders and Shader Programming Tips
  • Section 4: Image Space
  • Section 5: Shadows
  • Section 6: 3D Engine Design
  • Section 7: Tools
  • Appendix: About the CD-ROM
  • Index.

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