Sams teach yourself programming with Java in 24 hours

書誌事項

Sams teach yourself programming with Java in 24 hours

Rogers Cadenhead

(Sams teach yourself in 24 hours)

Sams , Pearson Education [distributor], c2006

4th ed

  • : pbk.

タイトル別名

Teach yourself programming with Java in 24 hours

Programming with Java in 24 hours

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注記

Previous ed.: published as Sams teach yourself Java 2 in 24 hours. 2003

Includes index

内容説明・目次

内容説明

If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.

目次

Introduction. I. GETTING STARTED. Hour 1: Becoming a Programmer. Choosing a Language Telling the Computer What to Do How Programs Work How Programs Don't Work Next Stop: Java Workshop: Installing a Java Development Tool Summary Q&A Quiz Activities Hour 2: Writing Your First Program. What You Need to Write Programs Creating the Saluton Program Storing Information in a Variable Saving the Finished Product Compiling the Program into a Class File Fixing Errors Workshop: Running a Java Program Summary Q&A Quiz Activities Hour 3: Vacationing in Java. First Stop: Sun Microsystems Going to School with Java Lunch in JavaWorld Watching the Skies at NASA Getting Down to Business Stopping by Gamelan to Ask Directions Workshop: Venturing into Another World Summary Q&A Quiz Activities Hour 4: Understanding How Java Programs Work. Creating an Application Sending Arguments to Applications Applet Basics Sending Parameters to Applets Workshop: Viewing the Code Used to Run Applets Summary Q&A Quiz Activities II. LEARNING THE BASICS OF PROGRAMMING. Hour 5: Storing and Changing Information in a Program. Statements and Expressions Assigning Variable Types Naming Your Variables Storing Information in Variables Workshop: Using Expressions All about Operators Summary Q&A Quiz Activities Hour 6: Using Strings to Communicate. Storing Text in Strings Displaying Strings in Programs Using Special Characters in Strings Pasting Strings Together Using Other Variables with Strings Advanced String Handling Workshop: Presenting Credits Summary Q&A Quiz Activities Hour 7: Using Conditional Tests to Make Decisions. Testing a Condition if Statements if-else Statements switch Statements The Conditional Operator Workshop: Watching the Clock Summary Q&A Quiz Activities Hour 8: Repeating an Action with Loops. for Loops while Loops do-while Loops Exiting a Loop Naming a Loop Workshop: Teaching Your Computer a Lesson Summary Q&A Quiz Activities Hour 9: Storing Information with Arrays. Creating Arrays Using Arrays Multidimensional Arrays Sorting an Array Workshop: Array of Prizes, Indeed Summary Q&A Quiz Activities Hour 10: Creating Your First Object. How Object-Oriented Programming Works Objects in Action What Objects Are Understanding Inheritance Building an Inheritance Hierarchy Converting Objects and Simple Variables Workshop: Creating an Object Summary Q&A Quiz Activities Hour 11: Describing What Your Object Is Like. Creating Variables Creating Class Variables Creating Behavior with Methods Putting One Class inside Another Using the this Keyword Workshop: Using Class Methods and Variables Summary Q&A Quiz Activities Hour 12: Making the Most of Existing Objects. The Power of Inheritance Establishing Inheritance Working with Existing Objects Storing Objects of the Same Class in Vectors Workshop: Creating a Subclass Summary Q&A Quiz Activities IV. PROGRAMMING A GRAPHICAL USER INTERFACE. Hour 13: Building a Simple User Interface. Swing and the Abstract Windowing Toolkit Using Components Workshop: Creating Your Own Component Summary Q&A Quiz Activities Hour 14: Laying Out a User Interface. Using Layout Managers Workshop: Laying Out an Application Summary Q&A Quiz Activities Hour 15: Responding to User Input. Getting Your Programs to Listen Setting Up Components to Be Heard Handling User Events Workshop: A Little Lotto Madness Summary Q&A Quiz Activities Hour 16: Building a Complex User Interface. Scroll Panes Sliders Change Listeners Menus Workshop: Using Image Icons and Toolbars Summary Q&A Quiz Activities V. CREATING MULTIMEDIA PROGRAMS. Hour 17: Creating Interactive Web Programs. Standard Applet Methods Putting an Applet on a Web Page A Sample Applet The Java Plug-in Sending Parameters from a Web Page Receiving Parameters in the Applet Workshop: Handling Parameters in an Applet Java Web Start Using Java Web Start Summary Q&A Quiz Activities Hour 18: Handling Errors in a Program. Exceptions Assertions Workshop: Throwing and Catching Exceptions Summary Q&A Quiz Activities Hour 19: Creating a Threaded Program. Threads Working with Threads Starting with init() Catching Errors as You Set Up URLs Handling Screen Updates in the paint() Method Starting the Thread Handling Mouse Clicks Workshop: Revolving Links Summary Q&A Quiz Activities Hour 20: Reading and Writing Files. Streams Writing Data to a Stream Reading and Writing Configuration Properties Workshop: Writing Bytes to an MP3 File Summary Q&A Quiz Activities VI. CREATING MULTIMEDIA PROGRAMS. Hour 21: Reading and Writing XML Data. Creating an XML File Reading an XML File Workshop: Reading RSS Syndication Feeds Summary Q&A Quiz Activities Hour 22: Using Fonts and Color. Using the Font Class Using the Color Class Other Ways to Choose Colors Workshop: Displaying a Danger Message Summary Q&A Quiz Activities Hour 23: Working with Graphics. Using Graphics Drawing Lines and Shapes Workshop: Baking a Pie Graph Summary Q&A Quiz Activities Hour 24: Creating Animation. Animating a Sequence of Images Sending Parameters to the Applet Workshop: Follow the Bouncing Ball Summary Q&A Quiz Activities VII. BONUS. Hour 25: Creating Web Services with XML-RPC. Working with Apache XML-RPC Creating an XML-RPC Handler Creating an XML-RPC Server Creating an XML-RPC Client Workshop: Enhancing the LottoMadness Application Summary Q&A Quiz Activities APPENDIXES. Appendix A: Using the Java Development Kit. Choosing a Java Development Tool Configuring the Java Development Kit Using a Text Editor Creating a Sample Program Setting Up the CLASSPATH Variable Appendix B: Programming with the Java Development Kit. An Overview of the JDK The java Interpreter The javac Compiler The appletviewer Browser The javadoc Documentation Tool The jar Java File Archival Tool The jdb Debugger Using System Properties Summary Q&A Appendix C: Using the NetBeans Integrated Development Environment. Choosing a Java Development Tool Creating a Sample Program Appendix D: Where to Go from Here: Java Resources. Other Books to Consider Sun's Official Java Site Other Java Web Sites Java Newsgroups Internet Relay Chat Job Opportunities Appendix E: This Book's Website. Index.

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