Physics for game programmers

Author(s)

    • Palmer, Grant

Bibliographic Information

Physics for game programmers

Grant Palmer

(Books for professionals by professionals)(The Expert's voice in programming languages)

Apress , Distributed in the United States by Springer, c2005

  • : pbk

Available at  / 1 libraries

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Note

Includes bibliographical references and index

CV:Physics for game programmers : a one-stop resource for building physics-based realism into your games

Description and Table of Contents

Description

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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