Physics for game programmers
Author(s)
Bibliographic Information
Physics for game programmers
(Books for professionals by professionals)(The Expert's voice in programming languages)
Apress , Distributed in the United States by Springer, c2005
- : pbk
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Note
Includes bibliographical references and index
CV:Physics for game programmers : a one-stop resource for building physics-based realism into your games
Description and Table of Contents
Description
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Table of Contents
A table of contents is not available for this title.
by "Nielsen BookData"