Advanced intelligent paradigms in computer games

著者

書誌事項

Advanced intelligent paradigms in computer games

Norio Baba, Lakhmi C. Jain, Hisashi Handa (eds.)

(Studies in computational intelligence, 71)

Springer, 2007

  • : hardcover : alk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE's entropy; and capturing player enjoyment in computer games.

目次

COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms.- Adaptive Generation of Dilemma-based Interactive Narratives.- Computational Intelligence in Racing Games.- Evolutionary Algorithms for Board Game Players with Domain Knowledge.- The ChessBrain Project - Massively Distributed Chess Tree Search.- Designing and Developing Electronic Market Games.- EVE's Entropy: A Formal Gauge of Fun in Games.- Capturing Player Enjoyment in Computer Games.

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