Effective prototyping for software makers

著者

書誌事項

Effective prototyping for software makers

Jonathan Arnowitz, Michael Arent, Nevin Berger

(The Morgan Kaufmann series in interactive technologies)

Elsevier, c2007

1st ed

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

目次

Chapter 1: Why Prototyping? Chapter 2: The Effective Prototyping Process Phase I: Plan Your Prototype Chapter 3: Verify Prototype Assumptions and Requirements Chapter 4: Develop Task Flows and Scenarios Chapter 5: Define Prototype Content and Fidelity Phase II: Specification of Prototyping Chapter 6: Determine Characteristics Chapter 7: Choose a Method Chapter 8: Choose A Prototyping Tool Phase III: Design Your Prototype Chapter 9: Establish the Design Criteria Chapter 10: Create the Design Phase IV: Results of Prototyping Chapter 11: Review the Design Chapter 12: Validate and Iterate the Prototype Chapter 13: Deploy the Design Chapter 14: Card Sorting Prototyping Chapter 15: Wireframe Prototyping Chapter 16: Storyboard Prototyping Chapter 17: Paper Prototyping Chapter 18: Digital Interactive Prototyping Chapter 19: Blank Model Prototyping Chapter 20: Video Prototyping Chapter 21: Wizard-of-oz Protoyping Chapter 22: Coded Prototyping Chapter 23: Prototyping with Office Suite Applications Chapter 24: Prototyping with Visio Chapter 25: Prototyping with Acrobat Glossary Subject Index

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