The online learning idea book : 95 proven ways to enhance technology-based and blended learning

Author(s)

    • Shank, Patti

Bibliographic Information

The online learning idea book : 95 proven ways to enhance technology-based and blended learning

Patti Shank, editor

(Essential resources for training and HR professionals)

Pfeiffer, c2007

  • : pbk

Available at  / 6 libraries

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Includes bibliographical references

Description and Table of Contents

Description

"For those who think online learning can't be truly interactive, Patti Shank and her colleagues clearly demonstrate--in hundreds of examples--that it can. The real lesson in The Online Learning Idea Book is that technology doesn't build interactive learning; creative thinking and good, solid instructional design does. Using even a smidgen of the great ideas in this book will increase the learning effectiveness of any online program."--Marc J. Rosenberg, consultant, and author of Beyond E-Learning "Patti Shank has collected great ideas about online learning and teaching from all over the globe. If you are an online instructor or instructional designer looking for new ways to involve and engage your learners, you'll be inspired by this book!"--Terry Morris, associate professor, William Rainey Harper Colleges Filled with techniques, tools, tips, examples, resources, and dozens of "great ideas, this invaluable resource helps people who are looking to build online instructional materials -- or improve existing materials -- discover and implement what the best and brightest in industry and education are doing to make online learning more engaging and compelling. Increase your know-how in the following areas: * Look and Feel: how to increase ease-of-use* Graphics and Multimedia: how to make instructional graphics engaging and compelling* Activities: how to make instruction itself engaging and compelling* Tools: how to use a variety of online tools* Instructional Design: how to design better and faster.

Table of Contents

Acknowledgments. Preface. Introduction. SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS. Chapter 1. Ideas for Supporting Learners and Learning. Learning Agreements. Prework Verification. Study Schedule. Performance Tips. Move It. Confirm Exercise Instructions. E-Portfolio. Anonymous Weekly Survey. Personal Wishes. Really Simple Syndication Feeds. Contingency Plans. Virtual Office Hours. Chatbots. Chapter 2. Ideas for Making Collaboration Work. Group Formation. Prep for Collaborative Work. Team Agreement Template. Team Assessment. Rules of Engagement Agreement. Team Review Form. Chapter 3. Ideas for Making Discussions Work. Discussion Message Protocols. Evaluate Your Contribution. Karma Points for Contributions. Acronym and Emoticon Help. Chapter 4. Ideas for Self-Directed and Asynchronous Activities. Table Organizers. Red Dog. Enter, Compare, Print, and Discuss. Tell Me Why. Time Me. Digital Stories. Share Bookmarks. Tell Me About Yourself. An Expert View. Email the Author. MiniQuest. Blog It. My Chair. Easy Peer Editing. Introducing Critical Evaluation. Chapter 5. Ideas for Synchronous Activities. Chat Moderator. Come (Back) Early. Low-Tech Listening Exercise. Trainer-Expert Collaboration. Pyramid. Before Ninety. Daring Feats. Spotlights. Vowels. Gordon Mackenzie-Style Lecture. Vanity License Plate. Lighten Up. Where Are You? Word Search. Chapter 6. Ideas for Self-Check Activities and Assessments. Adapted Classroom Assessment Techniques. Review Puzzles and Games. Flash Cards. Know Your Flooring. Board Game Self-Check. Drag-and-Drop Self-Check. Fact-or-Fiction Self-Check. Mixed Signals. Millionaire Game. Show Training Value. SECTION 2. INSTRUCTIONAL DESIGN. Chapter 7. Ideas for the Design and Development Process. Process Flowchart. Design Guidelines. Learner Stories. Personalized Learning Model. Content Templates. Fast E-Learning Templates. Chapter 8. Ideas for Navigation and Usability. Concept Maps and Causal Loops for Navigation. Collapsible and Movable Text Layer. Automated Back and Next Buttons and Page Numbering. Double Use Glossary. Automated Reference. Here's What's New. Chapter 9. Ideas for Creative Design. :Funny Stats. Take the Metro. Metaphors to Aid Learning. Stories to Understand the Big Picture. Virtual Coach. Field Clinic. Outrageous Nonexamples. What I Really Think. Virtual Campus. Visual Ideas. Chapter 10. Ideas for Creative Media. Show Me. Slow or Fast Images. Energy Balance. Interactive History. Interactive Physics. Inside a Cell. Sea Vents. Tsunami. Movement Sensors. Genome Timeline. DNA Sliding Clamp. DNA Sequence Explorer. Build Your Own Instructional Game. It's NOT Ninety-Five. Glossary. Your Ideas. Index. About the Editor.

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