Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs

Bibliographic Information

Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs

Andrew Davison

(The expert's voice in Java technology)

Appress , Springer [distributor], c2007

Available at  / 5 libraries

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Includes index

Description and Table of Contents

Description

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

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