Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs
Author(s)
Bibliographic Information
Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs
(The expert's voice in Java technology)
Appress , Springer [distributor], c2007
Available at 5 libraries
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Note
Includes index
Description and Table of Contents
Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Table of Contents
A table of contents is not available for this title.
by "Nielsen BookData"