Game development essentials : game level design

著者
書誌事項

Game development essentials : game level design

Travis Castillo, Jeannie Novak

(Game development essentials series)

Delmar Cengage Learning, c2008

タイトル別名

Game level design

この図書・雑誌をさがす
注記

System requirements: pc: Operating system Windows 2000 with SP4, XP with SP2; Vista processor, Pentium class or higher; 8x DVD-ROM drive or faster; 200 MB hard drive; 512MB memory; 800 x 600, 16-bit color monitor; internet connection, Firefox 2, Internet Explorer 6 & 7 or newer;Microsift Word 95 or newer; manual and Microsoft Powerapoint 97 or newer. For Mac: Apple Macintosh operating system OS X; G4 class or higher processor; 200 MB hard drive; 512 MB memory; 8x DVD-ROM drive or faster; 800 x 600, 16 -bit color monitor

Copyright date on accompanying DVD-ROM: c2009

Includes bibliographical references (p. 291-296) and index

内容説明・目次

内容説明

Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!

目次

Chapter 1: World of the Level Designer Chapter 2: Conceptualization of a World Chapter 3: Paper Design PART 2: PRODUCTION Chapter 4: Blocking In Chapter 5: Environmental Art Chapter 6: Lighting PART 3: POST PRODUCTION Chapter 7: Sounds and Effects Chapter 8: AI, Triggers, Movers, and Machineamatography Chapter 9: Games of our Lives

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