Videogames and education
著者
書誌事項
Videogames and education
(History, humanities, and new technology / series editors, David J. Staley ... [et al.])
M.E. Sharpe, c2008
- : cloth
大学図書館所蔵 件 / 全3件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Bibliography: p. 201-209
Includes index
内容説明・目次
内容説明
Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
目次
- Part 1 Poetics
- Chapter 1 Videogames and Storytelling
- Chapter 2 Videogame Aesthetics
- Chapter 3 Videogames and Film
- Part 2 Rhetoric
- Chapter 4 Politics, Persuasion, and Propaganda in Videogames
- Chapter 5 The Ethics of Videogames
- Chapter 6 Religion and Myth in Videogames
- Part 3 Pedagogy
- Chapter 7 Videogames, History, and Education
- Chapter 8 Identity and community in Virtual Worlds
- Chapter 9 Modding, Education, and Art
「Nielsen BookData」 より