Mathematical tools in computer graphics with C♯ implementations
著者
書誌事項
Mathematical tools in computer graphics with C♯ implementations
World Scientific, c2008
- : pbk
- : hbk
大学図書館所蔵 件 / 全4件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references (p. 459-470) and index
内容説明・目次
内容説明
Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
目次
- Vectors, Matrices and Transforms
- Lighting
- Rasterization
- Curves
- Wavelets
- Surfaces
- Raytracing
- Radiosity
- Animation.
「Nielsen BookData」 より