Writing mental ray shaders : a perceptual introduction

Author(s)

    • Kopra, Andy

Bibliographic Information

Writing mental ray shaders : a perceptual introduction

Andy Kopra

(Mental ray handbooks / edited by Rolf Herken, v. 3)

SpringerWienNewYork, [2008]

  • : pbk

Available at  / 3 libraries

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Description and Table of Contents

Description

An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.

Table of Contents

Introduction - Structure: The structure of the scene - The structure of a shader - Shaders in the scene - Color: A single color - Color from orientation - Color from position - The transparency of a surface - Color from functions - The color of edges - Light: Lights - Light on a surface - Shadows - Reflection - Refraction - Light from other surfaces - Shape: Modifying surface geometry - Modifying surface orientation - Creating geometric objects - Space: Environment - Atmosphere - Volume - Image: Changing the lens - Rendering image components - Modifying the final image - Appendices: Rendered images - Shader source code - Index.

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