Fluid simulation for computer graphics

Author(s)

    • Bridson, Robert

Bibliographic Information

Fluid simulation for computer graphics

Robert Bridson

A K Peters, c2008

Available at  / 14 libraries

Search this Book/Journal

Note

Includes bibliographical references (p. 213-219) and index

Description and Table of Contents

Description

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

by "Nielsen BookData"

Details

Page Top