Fluid simulation for computer graphics
Author(s)
Bibliographic Information
Fluid simulation for computer graphics
A K Peters, c2008
Available at / 14 libraries
-
No Libraries matched.
- Remove all filters.
Note
Includes bibliographical references (p. 213-219) and index
Description and Table of Contents
Description
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
by "Nielsen BookData"