Digital character design and painting : the Photoshop CS edition

Author(s)

    • Seegmiller, Don

Bibliographic Information

Digital character design and painting : the Photoshop CS edition

Don Seegmiller

(Charles River Media graphics)

Charles River Media, c2004

  • : pbk

Other Title

Character design & painting : the Photoshop CS edition

Available at  / 1 libraries

Search this Book/Journal

Note

Includes index

Description and Table of Contents

Description

Digital Character Design and Painting: The Photoshop(r) CS Edition, is a completely updated version of this beautifully illustrated, full-color book. In the first edition, users learned digital skills using Corel(r) Painter(TM) but in this edition, all the techniques have been updated and modified for use with Photoshop CS. The book provides a unique combination of ideas and techniques that teach both the fundamentals of character design and the skills of digital painting. It explores the key principles of design and teaches conventional artists how to enhance their traditional skills and transfer them to the Web, computer/video games, commercials, and film production work. Using a variety of tutorials and exercises, artists employ Photoshop CS to learn the techniques, methods, and artistic theory of digital painting. They explore how to create images that will be viewed in two dimensions, but actually look three-dimensional. And, they work through detailed projects on sketching, color theory, lighting, and texturing, along with specific techniques for trees and foliage, eyes, faces, hair, clothing, and fur. Using the practical ideas and techniques covered here, artists learn how to create and beautifully illustrate their own life-like or fantasy characters for games, movies, and other commercial productions.

Table of Contents

Dedication Preface About The Author Introduction PART I Character Design Chapter 1: Introduction to Character Design Chapter 2: Developing a Working Method Chapter 3: Expanding On Your Ideas When Creating the Character Chapter 4: Making the Character Real By Creating a Character History Chapter 5: Designing the Physical Look of Your Character PART II Traditional Artistic Principles for a Digital Age Chapter 6: Basic Principles for Improving the Drawing, Sketching, And Painting of Your Character Chapter 7: Value and Its Use in Picture Making Chapter 8: Color and Its Use in Picture Making Chapter 9: Using Lighting Arrangements to Light a Character Effectively Chapter 10: Using Edges When Painting a Picture Chapter 11: Blending Edges in Your Digital Paintings Chapter 12: Creating Textures and Patterns for Use In Chapter 13: Photoshop Brushes PART III Digital Painting: Bringing It All Together Chapter 14: Painting an Eye Chapter 16: Painting Hair Chapter 17: Painting a Male Portrait Using Varied Textures Chapter 18: Painting a Strange-Looking Character Chapter 19: Painting a Creature and a Candle Chapter 20: Painting the Fabric of a Character's Costume Chapter 21: Painting a Man with A Sword Chapter 22: Painting the "Heaven And Hell" Image Chapter 23: Painting the "Wizard" Image Appendix About The CD-ROM Index

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

  • NCID
    BA89514249
  • ISBN
    • 1584503408
  • LCCN
    2004016321
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Hingham, Mass.
  • Pages/Volumes
    xxii, 377 p.
  • Size
    24 cm.
  • Attached Material
    1 CD-ROM (4 3/4 in.)
  • Classification
  • Subject Headings
  • Parent Bibliography ID
Page Top