Fundamentals of three-dimensional digital image processing

書誌事項

Fundamentals of three-dimensional digital image processing

Junichiro Toriwaki, Hiroyuki Yoshida

Springer, c2009

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注記

Includes bibliographical references (p. [243]-259) and index

内容説明・目次

内容説明

This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as "3D image" below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called "pixels" and their corresponding density levels, the "image plane" in three dimensions is represented by a division into cubical graphical elements (called "voxels") that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or "scene") that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or "computerized") tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

目次

Introduction.- Models of Images and Image Operations.- Introduction.- Continuous and Digitized Images.- Continuous Images.- Digitized Images.- Three-dimensional Images.- 3D Line Figures and Digitization.- Crosse Section and Projection.- Relations among Images.- Model of Image Operations.- Formulation of Image Operations.- Relations between Image Operators.- Binary Operators between Images.- Composition if Image Operations.- Basic Operators.- Algorithm of Image Operators.- General Form of Image Operations.- Important Types of Algorithms.- Local Processing of 3D Images.- Classification of Local Operations.- General Form.- Classification by Functions of Filters.- Classification by the Form of a Local Function.- Smoothing Filter.- Linear Smoothing Filter.- Median Filter and Order Statistics Filter.- Edge Preserving Smoothing.- Morphology Filter.- Difference Filter.- Significance.- Differentials in Continuous Space.- Derivatives in Digitized Space.- Basic Characteristics of Difference Filter.- Omnidirectionalization.- 1-D Difference Filters and their Combinations.- 3D Laplacian.- 2D Difference Filters and their Combination.- Differential Features of Curved Surface.- Region Growing (Region Merging).- Outline.- Region Expansion.- Geometrical Property of Three-Dimensional Digitized Images.- Neighborhood and Connectivity.- Neighborhood.- Connectivity and Connected Component.- Simplex and Simplicious Decomposition.- Euler Number.- Local Feature of a Connected Component and Topology of a Figure.- Local Patterns and their Characterization.- 2 x 2 x 2 Local Patterns.- 3 x 3 x 3 Local Patterns.- Classification of the Voxel State.- Voxel State and Connectivity Index.- Calculation of Connectivity Index and Connectivity Number.- Basic Ideas.- Calculation of the Connectivity Index.- Calculation of the Connectivity Number.- Calculation of the Euler Number.- Triangulation Method.- Simplex Counting Method.- Algorithm of Deletability Test.- Path.- Distance Function.- Distance Function in Applications.- Improvement in Distance Metric.- Border Surface.- Algorithms of Binary Image Processing.- Introduction.- Labeling of a Connected Component.- Shrinking.- Surface Thinning and Axis Thinning.- Definition.- Requirements to Thinning.- Realization-the Sequential Type.- Examples of Surface/Axis Thinning Algorithms (Sequential Type).- Surface Thinning Algorithm Accompanying the Euclidean Distance Transformation.- Use of One-dimensional List for Auxiliary Information.- Examples of Surface/Axis Thinning Algorithm (Parallel Type).- Experimental Results.- Points in Algorithm Construction.- Distance Transformation and Skeleton.- Definition.- Significance of DT and Skeleton.- Classification of Algorithms.- Example of an Algorithm (1) - Squared Euclidean DT.- Example of Algorithms (2) - Variable Neighborhood DT (Parallel Type).- Supplementary Comments on Algorithms of DT.- Skeleton.- Reverse Distance Transformation.- Example of RDT Algorithms - (i) Euclidean Squared RDT.- Example of RDT Algorithm (ii) Fixed Neighborhood (6, 18, or26-Neighborhood) RDT (Sequential Type).- Extraction of Skeleton.- Distance Transformation of a Line Figure.- Border Surface Following.- Outline.- Examples of Algorithm.- Restoration of a Figure.- Knot and Link.- Outline.- Reduction of a Digital Knot.- Voronoi Division of a Digitized Image.- Algorithms for Processing Connected Components with Grey Values.- Distance Transformation of a Gray-Tone Image.- Definition.- An Example of Algorithm.- Thinning of a Gray-Tone Image.- Basic Idea.- Requirements.- Principles of Thinning.- Examples of Algorithms - (1) Integration of Information concerning Density Values.- Algorithm.- Experimental Results.- Examples of Algorithms - (2) Ridge Line following.- Meanings of a Ridge Lien.- Algorithm.- Experiments.- Visualization of a 3D Gray-Tone Images.- Formulation of Visualization Problem .- Voxel Data and Polygon Model.- Marching Cubes Algorithm.- Cross Section, Surface, and Projection.- Cross Section.- Surface.- Projection.- Idea of Visualization Basing upon Ray Casting (1) - Projection of a Point.- Display of a Point.- Display of Line.- Display of Surface.- Idea of Visualization Based on Ray Casting (2) - Manipulation of Density Values.- Rendering Surface Based on Ray Casting - Surface Rendering.- Calculation of the Brightness of Surface.- Smooth Shading.- Depth Coding.- Ray Tracing.- Photorealistic Rendering and Rendering for Visualization.- Display of Density Values Basing upon Ray Casting - Volume Rendering.- Algorithm of Volume Rendering.- Selection of Parameters.- Front-to-back Algorithm.- Properties of Volume Rendering and Surface Rendering.- Gradient Shading.- References.-

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