3D game environments : create professional 3D game worlds

著者

    • Ahearn, Luke

書誌事項

3D game environments : create professional 3D game worlds

Luke Ahearn

Focal Press/Elsevier, c2008

  • pbk

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注記

Formerly CIP

Includes index

内容説明・目次

内容説明

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

目次

  • THE BASICS
  • Optimizations
  • 3D Concepts
  • Shaders
  • LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS
  • Introduction to the low polygon large urban area
  • Modeling the Large Urban Environment
  • Texturing the Large Urban Environment
  • TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION
  • Introduction to the Outdoor Environment and More Advanced Asset Creation
  • Terrain in Virtual Environments
  • Outdoor Asset Creation
  • The Jungle Base, an exercise using outdoor and advanced assets
  • Normal Mapping and advanced shader usage

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