3D game environments : create professional 3D game worlds
著者
書誌事項
3D game environments : create professional 3D game worlds
Focal Press/Elsevier, c2008
- pbk
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注記
Formerly CIP
Includes index
内容説明・目次
内容説明
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
目次
- THE BASICS
- Optimizations
- 3D Concepts
- Shaders
- LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS
- Introduction to the low polygon large urban area
- Modeling the Large Urban Environment
- Texturing the Large Urban Environment
- TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION
- Introduction to the Outdoor Environment and More Advanced Asset Creation
- Terrain in Virtual Environments
- Outdoor Asset Creation
- The Jungle Base, an exercise using outdoor and advanced assets
- Normal Mapping and advanced shader usage
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