Mathematica demystified
著者
書誌事項
Mathematica demystified
(Demystified series)
McGraw-Hill, c2009
- タイトル別名
-
Mathematica demystified : a self-teaching guide
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Include index
内容説明・目次
内容説明
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Need to learn MATHEMATICA? Problem SOLVED!
Take full advantage of all the powerful capabilities of Mathematica with help from this hands-on guide. Filled with examples and step-by-step explanations, Mathematica Demystified takes you from your very first calculation all the way to plotting complex fractals.
Using an intuitive format, this book explains the fundamentals of Mathematica up front. Learn how to define functions, create 2-D graphs of functions, write basic programs, and use modules. You'll move on to 3-D graphics, calculus, polynomial, linear, and differential equations, dynamical systems, and fractals. Hundreds of examples with concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce learning.
This self-teaching guide offers:
A quick way to get up and running on Mathematica
Coverage of Mathematica 6 and 7
Tips for avoiding and correcting syntax errors
Details on creating slideshow presentations of your work
No unnecessary technical jargon
A time-saving approach to performing better on an exam or at work!
Simple enough for a beginner, but challenging enough for an advanced user, Mathematica Demystified is your shortcut to mastering this fully integrated technical computing software.
目次
Preface
Acknowledgments
Chapter 1. Getting Started
Chapter 2. Two-Dimensional Graphics
Chapter 3. Getting Help
Chapter 4. Odds and Ends
Chapter 5. Functions
Chapter 6. Three-Dimensional Graphics
Chapter 7. Calculus
Chapter 8. Solving Equations
Chapter 9. Working with Data
Chapter 10. Dynamical Systems and Fractals
Chapter 11. Looking Good
Final Exam
Answers
Index
「Nielsen BookData」 より